RUST METRICSFlight deck · live data
Data live Servers11,751 Players55,890 Populated3,402 Fresh wipes 3 h132 Scan5 min
‹ All servers40.160.20.231:29015
Offline Full Queue Fresh wipe Wipe due No query

BotWorld II ZoneWar

Offline NA 40.160.20.231:29015 checked 26d ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,895top 70% · #1579 in NA
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 19hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 19hFW

The first 48 hours of its last wipes

Thu 1 OctSat 26 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:12 UTC FW27d ago 1 – running 0
Sat 26 Sep, 19:11 UTC32d ago 2 held half 5 days 0
Fri 18 Sep, 12:17 UTC40d ago 1 halved by day 1 8.3 days 1
Thu 17 Sep, 21:03 UTC41d ago 1 – 0.6 days 0
Thu 17 Sep, 13:19 UTC41d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on BotWorld II ZoneWar?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 3 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does BotWorld II ZoneWar wipe?

With the force wipe, once a month, BotWorld II ZoneWar wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 3 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does BotWorld II ZoneWar carry, and what do they mean?

Tags published by BotWorld II ZoneWar, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show BotWorld II ZoneWar?

Rust Metrics lists featuring BotWorld II ZoneWar: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does BotWorld II ZoneWar hold among Rust servers?

Top 70% of all ranked servers: BotWorld II ZoneWar takes #15,895 on seven-day player hours and #1,579 in North America.

How full does BotWorld II ZoneWar get?

BotWorld II ZoneWar is not responding; status offline, last seen 26 days 11 hours ago.

Server details

Which location does BotWorld II ZoneWar run from?

Reading: location. The NA tag puts BotWorld II ZoneWar in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 40.160.20.231:29015.

What Rust version is BotWorld II ZoneWar on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by BotWorld II ZoneWar. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is BotWorld II ZoneWar, and is it online now?

BotWorld II ZoneWar reports offline. The last reading came 26 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.

Settings and map

How is BotWorld II ZoneWar configured, and what rules are in force?

No gather rate appears in the name: BotWorld II ZoneWar. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is BotWorld II ZoneWar on?

Check: map. Procedural, size 2,750, seed 414299023, generated by the game on BotWorld II ZoneWar. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto BotWorld II ZoneWar?

Press F1 in Rust and enter client.connect 40.160.20.231:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/5NzyCDXe5z.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^m,NA,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players The server holds 200 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build Game build reading: 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.