SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]
Online EU 37.230.137.36:20510 checked 11m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 85 · below 20 is lag, below 10 is badEntities
48 h range 63,868–77,782 · memory 3,211 MBUptime
18 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 09:13 UTC, in 10h. Every Friday at 09:13 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 09:13 UTC10h
- WPT 2Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 3Fri 6 Nov, 09:13 UTC7d 10h
- WPT 4Fri 13 Nov, 09:13 UTC14d 10h
- WPT 5Fri 20 Nov, 09:13 UTC21d 10h
- WPT 6Fri 27 Nov, 09:13 UTC28d 10h
- WPT 7Thu 3 Dec, 19:00 UTC34d 20hFW
- WPT 8Fri 4 Dec, 09:13 UTC35d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:13 UTC6d ago | 5 | – | running | 0 |
| Fri 16 Oct, 09:13 UTC13d ago | 5 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 09:12 UTC20d ago | 4 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 09:14 UTC27d ago | 5 | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 09:13 UTC34d ago | 5 | halved by day 6 | 7 days | 1 |
| Fri 18 Sep, 09:13 UTC41d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 414/580
- 46/1000
- 137/1900
- 65/140
- 30/100
- 5/100
Quick answers
from the figures on this pageWipe timing
What happens on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] when wipe day comes?
The busiest point of its recent wipes drew 5 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 4 it fell below half.
What wipe timing does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] follow?
Wipes on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] come every Friday at 09:13 UTC. On Friday 30 October at 09:13 UTC its next wipe is due. The world in play was created 6 days 13 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] carry, and what do they mean?
Tags published by SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): Slots: 250; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Population
Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] sit in the rankings?
Ranked by seven-day player hours, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] sits at #2,732 and #1,040 in Europe, inside the top 12%.
What player count does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] carry?
Current headcount on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 0 players, 250 slots available. Check: players over seven days. Average 1, peak 6. Average at the busiest hour was 2 players, at 17:00 UTC over the last 48 hours.
Server
Which location does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run from?
SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.230.137.36:20510.
What Rust version is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. Check: protocol. To join, your game must match; Steam handles the update.
How does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] perform?
Over the last 48 hours the average was 149 server fps; the floor was 85. Check: entities. The peak was 77,782, counting buildings, deployables and the rest of the world. Memory peak: 3,332 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], and is it online?
Reading: online. SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] answers right now. By its reported uptime, the last restart was roughly 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] configured, and what rules are in force?
The name carries the rate: 2x gather on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
Size 3,500 and seed 2010758542: the game generates the procedural map on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
Check: join. Open Rust, press F1, then enter client.connect 37.230.137.36:20510. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://m.vk.com/rust_skynet is where its website sits.
