RUST METRICSFlight deck · live data
Data live Servers11,794 Players80,292 Populated3,570 Fresh wipes 3 h260 Scan5 min
‹ All servers37.230.137.36:20510
Online Full Queue Fresh wipe Wipe due No query

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]

Online EU 37.230.137.36:20510 checked 11m ago

2x weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 157 SERVER FPS

Server fps

48 h low 85 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 73,626 ×1000

Entities

48 h range 63,868–77,782 · memory 3,211 MB
1239 ET SINCE RESTART 18:59

Uptime

18 h 59 min since its last restart, at the last reading
7-day average1peak 6
Rank#2,732top 12% · #1040 in EU
Last wipe6d agoweekly schedule
Next wipe10hFri 30 Oct, 09:13 UTC
Memory3,211MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 09:13 UTC, in 10h. Every Friday at 09:13 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Fri 30 Oct, 09:13 UTC10h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 20hFW
  3. WPT 3Fri 6 Nov, 09:13 UTC7d 10h
  4. WPT 4Fri 13 Nov, 09:13 UTC14d 10h
  5. WPT 5Fri 20 Nov, 09:13 UTC21d 10h
  6. WPT 6Fri 27 Nov, 09:13 UTC28d 10h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 20hFW
  8. WPT 8Fri 4 Dec, 09:13 UTC35d 10h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:13 UTC6d ago 5 – running 0
Fri 16 Oct, 09:13 UTC13d ago 5 halved by day 3 7 days 0
Fri 9 Oct, 09:12 UTC20d ago 4 halved by day 6 7 days 0
Fri 2 Oct, 09:14 UTC27d ago 5 halved by day 3 7 days 0
Fri 25 Sep, 09:13 UTC34d ago 5 halved by day 6 7 days 1
Fri 18 Sep, 09:13 UTC41d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] when wipe day comes?

The busiest point of its recent wipes drew 5 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 4 it fell below half.

What wipe timing does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] follow?

Wipes on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] come every Friday at 09:13 UTC. On Friday 30 October at 09:13 UTC its next wipe is due. The world in play was created 6 days 13 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] carry, and what do they mean?

Tags published by SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): Slots: 250; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population

Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] sit in the rankings?

Ranked by seven-day player hours, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] sits at #2,732 and #1,040 in Europe, inside the top 12%.

What player count does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] carry?

Current headcount on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 0 players, 250 slots available. Check: players over seven days. Average 1, peak 6. Average at the busiest hour was 2 players, at 17:00 UTC over the last 48 hours.

Server

Which location does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run from?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.230.137.36:20510.

What Rust version is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. Check: protocol. To join, your game must match; Steam handles the update.

How does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] perform?

Over the last 48 hours the average was 149 server fps; the floor was 85. Check: entities. The peak was 77,782, counting buildings, deployables and the rest of the world. Memory peak: 3,332 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], and is it online?

Reading: online. SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] answers right now. By its reported uptime, the last restart was roughly 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] configured, and what rules are in force?

The name carries the rate: 2x gather on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Size 3,500 and seed 2010758542: the game generates the procedural map on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Check: join. Open Rust, press F1, then enter client.connect 37.230.137.36:20510. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://m.vk.com/rust_skynet is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp250
Max players Slots: 250.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.