RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10
Online EU 37.230.137.172:20800 checked 10m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 218 · below 20 is lag, below 10 is badEntities
48 h range 37,236–40,138 · memory 2,544 MBUptime
5 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 12:10 UTC, in 12h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 12:10 UTC12h
- WPT 2Thu 5 Nov, 19:00 UTC6d 18hFW
- WPT 3Fri 6 Nov, 12:10 UTC7d 12h
- WPT 4Fri 13 Nov, 12:10 UTC14d 12h
- WPT 5Fri 20 Nov, 12:10 UTC21d 12h
- WPT 6Fri 27 Nov, 12:10 UTC28d 12h
- WPT 7Thu 3 Dec, 19:00 UTC34d 18hFW
- WPT 8Fri 4 Dec, 12:10 UTC35d 12h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:10 UTC13d ago | 3 | – | running | 0 |
| Fri 9 Oct, 12:34 UTC20d ago | 2 | held half | 7 days | 0 |
| Fri 2 Oct, 09:15 UTC27d ago | 4 | halved by day 6 | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 262/350
- 22/1000
- 80/1900
- 32/100
- 30/100
- 5/100
Quick answers
from the figures on this pageWipe timing
What happens on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 26 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 6 when it didn't.
When does RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 wipe?
The prediction follows its tag, because too few of RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10's wipes are on record to confirm its schedule. On Friday 30 October at 12:10 UTC its next wipe is due. 13 days 11 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tag meanings
Which tags does RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 carry, and what do they mean?
These are the tags RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp225 (Max players): Slots: 225; ts99 (Group limit): You may team up with at most 99; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
Rust Metrics lists featuring RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Occupancy
Where does RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 sit in the rankings?
Top 34% of all ranked servers: RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 takes #7,551 on seven-day player hours and #2,050 in Europe.
What is the population on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
Current headcount on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10: 0 players, 225 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 0 players, at 14:00 UTC over the last 48 hours.
Operator and location
Where does RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 sit?
Reading: location. The EU tag puts RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.230.137.172:20800.
What Rust version is RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10. Matching protocol is required to join. Let Steam update your game.
Is performance on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 within range?
Check: fps. Average 230 server fps over the last 48 hours, low of 218. Within range. Reading: 40,138 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,843 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 up, and how often does it stay up?
Check: connection. RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 is online at this moment. By its reported uptime, the last restart was roughly 5 days 9 hours ago. Uptime for the last 7 full days: 135 of 168 hours, or 80%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 configured, and what rules are in force?
Gather rate check: 2x. That comes from the name RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10. Check: group limit. Up to 99 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
From seed 890027565, the game generates the procedural map on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10. Its size is 2,750. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
Press F1 in Rust and enter client.connect 37.230.137.172:20800. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://retrorust.store/#/app/store/ is where its website sits.
