RUST METRICSFlight deck · live data
Data live Servers11,760 Players62,257 Populated3,509 Fresh wipes 3 h130 Scan5 min
‹ All servers37.23.43.98:28015
Offline Full Queue Fresh wipe Wipe due No query

FaZa Rust | Vanilla+ | TEST

Offline 37.23.43.98:28015 checked 15d ago

quad moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,302top 61%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct8 Oct12 Oct15 Oct19 Oct

Top 61% of all ranked servers, and #561 of the quad servers (top 71%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:50 UTC16d ago 1 – running 1
Fri 2 Oct, 12:12 UTC25d ago 2 held half 9.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on FaZa Rust | Vanilla+ | TEST?

The busiest point of its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does FaZa Rust | Vanilla+ | TEST follow?

The rhythm of FaZa Rust | Vanilla+ | TEST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days 7 hours ago the current world was made.

Tags

Which tags does FaZa Rust | Vanilla+ | TEST carry, and what do they mean?

Tags published by FaZa Rust | Vanilla+ | TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show FaZa Rust | Vanilla+ | TEST?

These Rust Metrics lists carry FaZa Rust | Vanilla+ | TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

What position does FaZa Rust | Vanilla+ | TEST hold among Rust servers?

Ranking for FaZa Rust | Vanilla+ | TEST: #13,302 on seven-day player hours, top 61% of all ranked servers. The quad group places it at #561.

What player count does FaZa Rust | Vanilla+ | TEST carry?

FaZa Rust | Vanilla+ | TEST is not responding; status offline, last seen 15 days 3 hours ago.

Operator and location

Which location does FaZa Rust | Vanilla+ | TEST run from?

No region comes from FaZa Rust | Vanilla+ | TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.23.43.98:28015.

What Rust version is FaZa Rust | Vanilla+ | TEST on?

Rust network protocol 2634 and build 166586 on Windows is the build FaZa Rust | Vanilla+ | TEST runs. To get in, your game needs the same protocol; Steam applies the update.

Is FaZa Rust | Vanilla+ | TEST up, and how often does it stay up?

Check: connection. FaZa Rust | Vanilla+ | TEST is offline at this moment. Last contact was 15 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on FaZa Rust | Vanilla+ | TEST?

Reading the name gives no gather rate for FaZa Rust | Vanilla+ | TEST. The group cap is 4 players, read as quad. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on FaZa Rust | Vanilla+ | TEST?

From seed 123456, the game generates the procedural map on FaZa Rust | Vanilla+ | TEST. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto FaZa Rust | Vanilla+ | TEST?

To join: start Rust, press F1 and type client.connect 37.23.43.98:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts4
Group limit Team cap: 4.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build Build 166586.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.