RUST METRICSFlight deck · live data
Data live Servers11,803 Players69,659 Populated3,689 Fresh wipes 3 h132 Scan5 min
‹ All servers37.153.157.36:28015
Online Full Queue Fresh wipe Wipe due No query

Aura Server

Online 37.153.157.36:28015 checked 7m ago

quad vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 111 SERVER FPS

Server fps

48 h low 111 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 67,068 ×1000

Entities

48 h range 59,055–68,356 · memory 1,536 MB
1239 ET SINCE RESTART 00:12

Uptime

0 h 12 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,797top 44%
Last wipe10h agono schedule published
Next wipe–no wipe seen yet
Memory1,536MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75111:0013:0015:0016:0018:0020:00Wiped Tue 27 Oct, 11:28 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020011:0013:0015:0016:0018:0020:00Wiped Tue 27 Oct, 11:28 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.

Top 44% of all ranked servers, and #486 of the quad servers (top 59%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Aura Server follow?

To tell the rhythm of Aura Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 hours ago.

Tag meanings

How should you read the tags on Aura Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Aura Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Aura Server?

These Rust Metrics lists carry Aura Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours.

Population

What position does Aura Server hold among Rust servers?

Player hours over seven days put Aura Server at #9,797, in the top 44% of all ranked servers. The quad group places it at #486.

What is the population on Aura Server?

0 of 30 slots are filled on Aura Server right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 13:00 UTC over the last 48 hours.

Server

What location is Aura Server hosted in?

No region tag on Aura Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.153.157.36:28015.

What Rust version is Aura Server on?

Reading: Aura Server, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

Is performance on Aura Server within range?

Check: fps. Average 118 server fps over the last 48 hours, low of 111. Within range. Reading: 68,356 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,701 MB. What players call lag comes from low fps and an entity count on the rise.

Is Aura Server up, and how often does it stay up?

Check: connection. Aura Server is online at this moment. Reading: uptime. About 12 minutes ago it restarted, on its own count. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Aura Server enforce, and what are its settings?

Reading the name gives no gather rate for Aura Server. The group cap is 4 players, read as quad. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Aura Server?

Check: map. Procedural, size 3,500, seed 648252, generated by the game on Aura Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Aura Server?

Check: join. Open Rust, press F1, then enter client.connect 37.153.157.36:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^v,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players 30 slots in total.
ts4
Group limit Team cap: 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.