RUST METRICSFlight deck · live data
Data live Servers11,656 Players45,182 Populated3,070 Fresh wipes 3 h108 Scan5 min
‹ All servers36.232.155.35:28015
Offline Full Queue Fresh wipe Wipe due No query

??10X PVE隡??? ^

Offline 36.232.155.35:28015 checked 25d ago

10x moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,905top 70%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does ??10X PVE隡??? ^ wipe, and when?

The rhythm of ??10X PVE隡??? ^'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 days 21 hours ago.

Tags

How should you read the tags on ??10X PVE隡??? ^?

Tags published by ??10X PVE隡??? ^, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ??10X PVE隡??? ^ appear in Rust Metrics lists and filters?

On Rust Metrics, ??10X PVE隡??? ^ sits in these lists: 10x Rust servers and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 10x.

Occupancy

What position does ??10X PVE隡??? ^ hold among Rust servers?

Player hours over seven days put ??10X PVE隡??? ^ at #15,905, in the top 70% of all ranked servers.

What player count does ??10X PVE隡??? ^ carry?

Reading for ??10X PVE隡??? ^: offline at this moment; last seen 25 days 14 hours ago.

Server details

Where does ??10X PVE隡??? ^ sit?

Reading: location. Nothing in the tags, but the name of ??10X PVE隡??? ^ points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 36.232.155.35:28015.

What Rust version is ??10X PVE隡??? ^ on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by ??10X PVE隡??? ^. Matching protocol is required to join. Let Steam update your game.

What is the uptime on ??10X PVE隡??? ^, and is it online?

Check: connection. ??10X PVE隡??? ^ is offline at this moment. Last contact was 25 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.

Rules and settings

What rules does ??10X PVE隡??? ^ enforce, and what are its settings?

The name carries the rate: 10x gather on ??10X PVE隡??? ^. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is ??10X PVE隡??? ^ on?

Check: map. Procedural, generated by the game, on ??10X PVE隡??? ^.

Join

How do you connect to ??10X PVE隡??? ^?

To join: start Rust, press F1 and type client.connect 36.232.155.35:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.