Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly
Offline NA · us3 35.151.133.48:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 07:47 UTC, in 4d 13h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/50
- 1/75
- 203/2000
- 75/200
- 40/200
- 32/200
Quick answers
from the figures on this pageWipe schedule
How often does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly wipe, and when?
An estimate from weekly: 7 days after its last wipe gives Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly's next wipe. Monday 2 November at 07:47 UTC is when its next wipe is due. 205 days 10 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tags
Which tags does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly carry, and what do they mean?
Tags published by Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2623 (Protocol): Protocol 2623: join only on the same game version; cs147776 (Build): The server runs game build 147776; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus3 (Region code): Region code reading: us3; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly: Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
Where does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly sit in the rankings?
Top 70% of all ranked servers: Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly takes #16,717 on seven-day player hours and #1,678 in North America.
What is the population on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is not responding; status offline, last seen 27 days 20 hours ago.
Server details
What location is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly hosted in?
Reading: location. North America, by the NA tag, with region code us3, is where Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly lists itself. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 35.151.133.48:28015.
What Rust version is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly on?
Rust network protocol 2623 and build 147776 on Windows is the build Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs. Matching protocol is required to join. Let Steam update your game.
Is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly up, and how often does it stay up?
Reading: offline. Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly last answered 27 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
No gather rate appears in the name: Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
What map is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly on?
Check: map. Procedural, generated by the game, on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly.
Connection
What do you do to join Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Check: join. Open Rust, press F1, then enter client.connect 35.151.133.48:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.