Savage's Primrust - LOCAL TEST
Offline 35.132.96.40:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:14 UTC7d ago | 0 | – | running | 0 |
| Mon 19 Oct, 20:43 UTC9d ago | 1 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 21/400
- 26/400
- 8/120
- 3/120
- 6/100
Quick answers
from the figures on this pageReset cycle
What happens on Savage's Primrust - LOCAL TEST when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does Savage's Primrust - LOCAL TEST wipe?
To tell the rhythm of Savage's Primrust - LOCAL TEST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 21 hours ago the current world was made.
Lists and filters
Which tags does Savage's Primrust - LOCAL TEST carry, and what do they mean?
These are the tags Savage's Primrust - LOCAL TEST publishes, and the server browser reads them: gmprimitive (Game mode): Bows, spears and melee only, since guns are removed; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Savage's Primrust - LOCAL TEST?
Rust Metrics lists featuring Savage's Primrust - LOCAL TEST: Modded Rust servers, checked live and Primitive Rust servers: live readings. Reading: server list filters. It comes up under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Savage's Primrust - LOCAL TEST hold among Rust servers?
Ranking for Savage's Primrust - LOCAL TEST: #15,344 on seven-day player hours, top 69% of all ranked servers.
What player count does Savage's Primrust - LOCAL TEST carry?
Reading for Savage's Primrust - LOCAL TEST: offline at this moment; last seen 7 days 21 hours ago.
Server details
Where does Savage's Primrust - LOCAL TEST sit?
Reading: location. Savage's Primrust - LOCAL TEST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 35.132.96.40:28015.
What Rust version is Savage's Primrust - LOCAL TEST on?
Reading: Savage's Primrust - LOCAL TEST, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Savage's Primrust - LOCAL TEST, and is it online?
Savage's Primrust - LOCAL TEST reports offline. The last reading came 7 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 26 September 2026.
Settings and map
How is Savage's Primrust - LOCAL TEST configured, and what rules are in force?
Reading the name gives no gather rate for Savage's Primrust - LOCAL TEST. The group cap is 8 players, which is the default in the game. The mode is primitive. Note the following: melee, bows and spears, with no guns. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Savage's Primrust - LOCAL TEST on?
Procedural map on Savage's Primrust - LOCAL TEST, made by the game's generator.
Connection
How can you get onto Savage's Primrust - LOCAL TEST?
To join: start Rust, press F1 and type client.connect 35.132.96.40:28015. Or press Launch Rust here and Steam opens the game and connects you.