RUST METRICSFlight deck · live data
Data live Servers11,705 Players41,937 Populated3,034 Fresh wipes 3 h101 Scan5 min
‹ All servers27.113.208.24:28015
Online Full Queue Fresh wipe Wipe due No query

[JP][PVE][MOD]Stardust Over The Town Season42.5

Online 27.113.208.24:28015 checked 7m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 96 SERVER FPS

Server fps

48 h low 57 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 106,460 ×1000

Entities

48 h range 98,611–133,356 · memory 3,445 MB
1239 ET SINCE RESTART 04:00

Uptime

4 h 0 min since its last restart, at the last reading
7-day average2peak 13
Rank#1,950top 9%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory3,445MB48 h peak 13 players
REC 1

Players

AveragePeak
0510152002:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 12:22 UTC8d ago 13 – running 7
Thu 1 Oct, 19:42 UTC FW27d ago 16 halved by day 4 18.7 days 0
Thu 17 Sep, 19:13 UTC41d ago 7 held half 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [JP][PVE][MOD]Stardust Over The Town Season42.5 when wipe day comes?

At their busiest, its recent wipes drew 12 players on average. After the latest wipe, numbers topped out at 3 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 4 it fell below half.

When does [JP][PVE][MOD]Stardust Over The Town Season42.5 wipe?

No next wipe can be predicted for [JP][PVE][MOD]Stardust Over The Town Season42.5, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 8 days 13 hours ago the current world was made.

Tag meanings

Which tags does [JP][PVE][MOD]Stardust Over The Town Season42.5 carry, and what do they mean?

Tags published by [JP][PVE][MOD]Stardust Over The Town Season42.5, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [JP][PVE][MOD]Stardust Over The Town Season42.5?

Rust Metrics lists featuring [JP][PVE][MOD]Stardust Over The Town Season42.5: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does [JP][PVE][MOD]Stardust Over The Town Season42.5 sit in the rankings?

Player hours over seven days put [JP][PVE][MOD]Stardust Over The Town Season42.5 at #1,950, in the top 9% of all ranked servers.

What is the population on [JP][PVE][MOD]Stardust Over The Town Season42.5?

Current headcount on [JP][PVE][MOD]Stardust Over The Town Season42.5: 0 players, 30 slots available. Check: players over seven days. Average 2, peak 13. Average at the busiest hour was 11 players, at 14:00 UTC over the last 48 hours.

Server details

Which location does [JP][PVE][MOD]Stardust Over The Town Season42.5 run from?

The name of [JP][PVE][MOD]Stardust Over The Town Season42.5 points to Asia, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 27.113.208.24:28015.

What Rust version is [JP][PVE][MOD]Stardust Over The Town Season42.5 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [JP][PVE][MOD]Stardust Over The Town Season42.5. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [JP][PVE][MOD]Stardust Over The Town Season42.5?

Reading: 103 server fps on average across the last 48 hours. It never dropped below 57. Peak entity count: 133,356. Buildings, deployables and all else included. Check: memory. Peak use was 5,046 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [JP][PVE][MOD]Stardust Over The Town Season42.5, and is it online now?

Reading: online. [JP][PVE][MOD]Stardust Over The Town Season42.5 answers right now. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is [JP][PVE][MOD]Stardust Over The Town Season42.5 configured, and what rules are in force?

Check: gather rate. The name [JP][PVE][MOD]Stardust Over The Town Season42.5 does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is [JP][PVE][MOD]Stardust Over The Town Season42.5 on?

Size 4,500 and seed 1337: the game generates the procedural map on [JP][PVE][MOD]Stardust Over The Town Season42.5 from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Connection

What do you do to join [JP][PVE][MOD]Stardust Over The Town Season42.5?

Press F1 in Rust and enter client.connect 27.113.208.24:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.