RUST METRICSFlight deck · live data
Data live Servers11,856 Players86,772 Populated3,806 Fresh wipes 3 h363 Scan5 min
‹ All servers23.230.3.29:28019
Online Full Queue Fresh wipe Wipe due No query

Players vs Zombies! HARDCORE PVE

Online NA 23.230.3.29:28019 checked 8m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 17 34 52 69 PAX 0 /69

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 53 SERVER FPS

Server fps

48 h low 37 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 141,173 ×1000

Entities

48 h range 119,546–142,651 · memory 3,648 MB
1239 ET SINCE RESTART 01:58

Uptime

1 h 58 min since its last restart, at the last reading
7-day average1peak 4
Rank#4,008top 18% · #669 in NA
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory3,648MB48 h peak 3 players
REC 1

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Players vs Zombies! HARDCORE PVE?

At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 29 hours in.

How often does Players vs Zombies! HARDCORE PVE wipe, and when?

The only wipe for Players vs Zombies! HARDCORE PVE is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 21 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Players vs Zombies! HARDCORE PVE?

These are the tags Players vs Zombies! HARDCORE PVE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp69 (Max players): The server holds 69 slots; ts88 (Group limit): Teams are capped at 88; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Players vs Zombies! HARDCORE PVE?

On Rust Metrics, Players vs Zombies! HARDCORE PVE sits in these lists: Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does Players vs Zombies! HARDCORE PVE sit in the rankings?

Player hours over the last seven days put Players vs Zombies! HARDCORE PVE at #4,008, #669 in North America, in the top 18% of all ranked servers.

What player count does Players vs Zombies! HARDCORE PVE carry?

Current headcount on Players vs Zombies! HARDCORE PVE: 0 players, 69 slots available. Seven-day check: 1 players on average. Peak reading: 4. Average at the busiest hour was 2 players, at 00:00 UTC over the last 48 hours.

Server

What location is Players vs Zombies! HARDCORE PVE hosted in?

Players vs Zombies! HARDCORE PVE gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 23.230.3.29:28019.

What Rust version is Players vs Zombies! HARDCORE PVE on?

Rust network protocol 2635 and build 168909 on Linux is the build Players vs Zombies! HARDCORE PVE runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Players vs Zombies! HARDCORE PVE within range?

Check: fps. Average 70 server fps over the last 48 hours, low of 37. Within range. Peak entity count: 142,651. Buildings, deployables and all else included. Memory peak: 3,876 MB. What players call lag comes from low fps and an entity count on the rise.

Is Players vs Zombies! HARDCORE PVE up, and how often does it stay up?

Reading: online. Players vs Zombies! HARDCORE PVE answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Players vs Zombies! HARDCORE PVE enforce, and what are its settings?

Check: gather rate. The name Players vs Zombies! HARDCORE PVE does not state one. Group size, maximum: 88 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Players vs Zombies! HARDCORE PVE?

Check: map. Procedural, size 4,096, seed 1337, generated by the game on Players vs Zombies! HARDCORE PVE. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

How do you connect to Players vs Zombies! HARDCORE PVE?

Press F1 in Rust and enter client.connect 23.230.3.29:28019. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://pvz.tebex.io/category/packages is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp69,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts88,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp69
Max players The server holds 69 slots.
ts88
Group limit Teams are capped at 88.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.