Players vs Zombies! HARDCORE PVE
Online NA 23.230.3.29:28019 checked 8m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 37 · below 20 is lag, below 10 is badEntities
48 h range 119,546–142,651 · memory 3,648 MBUptime
1 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/200
- 21/200
- 69/100
- 9/100
- 14/150
- 8/420
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Players vs Zombies! HARDCORE PVE?
At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 29 hours in.
How often does Players vs Zombies! HARDCORE PVE wipe, and when?
The only wipe for Players vs Zombies! HARDCORE PVE is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 21 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on Players vs Zombies! HARDCORE PVE?
These are the tags Players vs Zombies! HARDCORE PVE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp69 (Max players): The server holds 69 slots; ts88 (Group limit): Teams are capped at 88; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Players vs Zombies! HARDCORE PVE?
On Rust Metrics, Players vs Zombies! HARDCORE PVE sits in these lists: Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Players vs Zombies! HARDCORE PVE sit in the rankings?
Player hours over the last seven days put Players vs Zombies! HARDCORE PVE at #4,008, #669 in North America, in the top 18% of all ranked servers.
What player count does Players vs Zombies! HARDCORE PVE carry?
Current headcount on Players vs Zombies! HARDCORE PVE: 0 players, 69 slots available. Seven-day check: 1 players on average. Peak reading: 4. Average at the busiest hour was 2 players, at 00:00 UTC over the last 48 hours.
Server
What location is Players vs Zombies! HARDCORE PVE hosted in?
Players vs Zombies! HARDCORE PVE gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 23.230.3.29:28019.
What Rust version is Players vs Zombies! HARDCORE PVE on?
Rust network protocol 2635 and build 168909 on Linux is the build Players vs Zombies! HARDCORE PVE runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Players vs Zombies! HARDCORE PVE within range?
Check: fps. Average 70 server fps over the last 48 hours, low of 37. Within range. Peak entity count: 142,651. Buildings, deployables and all else included. Memory peak: 3,876 MB. What players call lag comes from low fps and an entity count on the rise.
Is Players vs Zombies! HARDCORE PVE up, and how often does it stay up?
Reading: online. Players vs Zombies! HARDCORE PVE answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Players vs Zombies! HARDCORE PVE enforce, and what are its settings?
Check: gather rate. The name Players vs Zombies! HARDCORE PVE does not state one. Group size, maximum: 88 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Players vs Zombies! HARDCORE PVE?
Check: map. Procedural, size 4,096, seed 1337, generated by the game on Players vs Zombies! HARDCORE PVE. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How do you connect to Players vs Zombies! HARDCORE PVE?
Press F1 in Rust and enter client.connect 23.230.3.29:28019. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://pvz.tebex.io/category/packages is where its website sits.
