RUST METRICSFlight deck · live data
Data live Servers11,740 Players65,587 Populated3,350 Fresh wipes 3 h201 Scan5 min
‹ All servers221.228.176.105:10241
Offline Full Queue Fresh wipe Wipe due No query

TestServer

Offline 221.228.176.105:10241 checked 12d ago

quad moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,972top 59%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 59% of all ranked servers, and #562 of the quad servers (top 68%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does TestServer wipe?

The rhythm of TestServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 18 hours ago.

Lists and filters

How should you read the tags on TestServer?

These are the tags TestServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TestServer appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TestServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player count

Where does TestServer sit in the rankings?

Player hours over seven days put TestServer at #12,972, in the top 59% of all ranked servers. Among servers in quad, it stands at #562.

What is the population on TestServer?

Status for TestServer: offline. Last seen 12 days 8 hours ago.

Server details

Where does TestServer sit?

Reading: location. TestServer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 221.228.176.105:10241.

What Rust version is TestServer on?

Rust network protocol 2634 and build 167231 on Windows is the build TestServer runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on TestServer, and is it online?

Check: connection. TestServer is offline at this moment. Last contact was 12 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.

Map and rules

What rules does TestServer enforce, and what are its settings?

Reading the name gives no gather rate for TestServer. The group cap is 4 players, read as quad. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

How to join

How can you get onto TestServer?

Check: join. Open Rust, press F1, then enter client.connect 221.228.176.105:10241. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167231,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts4
Group limit Team cap: 4.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build Game build reading: 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.