RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,455 Populated3,980 Fresh wipes 3 h459 Scan5 min
‹ All servers221.227.64.112:10241
Offline Full Queue Fresh wipe Wipe due No query

TestServer

Offline 221.227.64.112:10241 checked 18d ago

quad moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,590top 62%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 62% of all ranked servers, and #584 of the quad servers (top 71%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does TestServer wipe, and when?

Its rhythm cannot be told from the wipes of TestServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 13 hours ago the current world was made.

Tags

How should you read the tags on TestServer?

Tags published by TestServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show TestServer?

Rust Metrics lists featuring TestServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

What position does TestServer hold among Rust servers?

Ranking for TestServer: #13,590 on seven-day player hours, top 62% of all ranked servers. Check: group rank. #584 among quad servers.

What is the population on TestServer?

Status for TestServer: offline. Last seen 18 days 3 hours ago.

Operator and location

What location is TestServer hosted in?

No region comes from TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 221.227.64.112:10241.

What Rust version is TestServer on?

Rust network protocol 2634 and build 167231 on Windows is the build TestServer runs. Check: protocol. To join, your game must match; Steam handles the update.

Is TestServer up, and how often does it stay up?

Check: connection. TestServer is offline at this moment. Last contact was 18 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 11 October 2026.

Settings and map

How is TestServer configured, and what rules are in force?

Reading the name gives no gather rate for TestServer. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Connection

What do you do to join TestServer?

To join: start Rust, press F1 and type client.connect 221.227.64.112:10241. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167231,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build The server runs game build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.