RUST METRICSFlight deck · live data
Data live Servers11,886 Players104,326 Populated3,964 Fresh wipes 3 h514 Scan5 min
‹ All servers217.114.180.19:28025
Online Full Queue Fresh wipe Wipe due No query

[RU] #2 HMAORUST|HARDCORE

Online 217.114.180.19:28025 checked 11m ago

teams off biweekly wipes moddedoxidehardcore
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 225 SERVER FPS

Server fps

48 h low 174 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 112,533 ×1000

Entities

48 h range 95,406–115,322 · memory 3,301 MB
1239 ET SINCE RESTART 18:02

Uptime

18 h 2 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,672top 39%
Last wipe8d agobiweekly schedule
Next wipe5d 13hWed 4 Nov, 09:20 UTC
Memory3,301MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 09:20 UTC, in 5d 13h. Its biweekly schedule tag · low confidence

usual gap5.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Wed 4 Nov, 09:20 UTC5d 13h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 23hFW
  3. WPT 3Wed 18 Nov, 09:20 UTC19d 13h
  4. WPT 4Wed 2 Dec, 09:20 UTC33d 13h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

Wed 21 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 09:20 UTC8d ago 1 – running 0
Thu 15 Oct, 19:06 UTC14d ago 1 halved by day 2 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [RU] #2 HMAORUST|HARDCORE?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

When does [RU] #2 HMAORUST|HARDCORE wipe?

Its tag guides the prediction: too few of [RU] #2 HMAORUST|HARDCORE's wipes are on record to confirm its schedule. On Wednesday 4 November at 09:20 UTC its next wipe is due. 8 days 6 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tag meanings

Which tags does [RU] #2 HMAORUST|HARDCORE carry, and what do they mean?

Check: tags. The game's server browser reads gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp150 (Max players): 150 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^h (Hardcore): Hardcore mode, as Facepunch defines it: less help, tougher survival; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from [RU] #2 HMAORUST|HARDCORE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [RU] #2 HMAORUST|HARDCORE?

On Rust Metrics, [RU] #2 HMAORUST|HARDCORE sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does [RU] #2 HMAORUST|HARDCORE sit in the rankings?

Player hours over seven days put [RU] #2 HMAORUST|HARDCORE at #8,672, in the top 39% of all ranked servers.

What player count does [RU] #2 HMAORUST|HARDCORE carry?

0 of 150 slots are filled on [RU] #2 HMAORUST|HARDCORE right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 05:00 UTC over the last 48 hours.

Server

Which location does [RU] #2 HMAORUST|HARDCORE run from?

Reading: location. Nothing in the tags, but the name of [RU] #2 HMAORUST|HARDCORE points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 217.114.180.19:28025.

What Rust version is [RU] #2 HMAORUST|HARDCORE on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [RU] #2 HMAORUST|HARDCORE. Matching protocol is required to join. Let Steam update your game.

How does [RU] #2 HMAORUST|HARDCORE perform?

Check: fps. Average 222 server fps over the last 48 hours, low of 174. Within range. Peak entity count: 115,322. Buildings, deployables and all else included. Reading: 3,863 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is [RU] #2 HMAORUST|HARDCORE, and is it online now?

Check: connection. [RU] #2 HMAORUST|HARDCORE is online at this moment. By its reported uptime, the last restart was roughly 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 4 October 2026.

Rules and settings

What rules does [RU] #2 HMAORUST|HARDCORE enforce, and what are its settings?

No gather rate appears in the name: [RU] #2 HMAORUST|HARDCORE. The group limit is not published. Mode check gives hardcore; Facepunch's most punishing mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [RU] #2 HMAORUST|HARDCORE?

Check: map. Procedural, size 4,500, generated by the game, on [RU] #2 HMAORUST|HARDCORE.

How to join

How do you connect to [RU] #2 HMAORUST|HARDCORE?

Press F1 in Rust and enter client.connect 217.114.180.19:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp150
Max players 150 slots in total.
ts0
Group limit Team play is disabled.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^h
Hardcore Hardcore mode, as Facepunch defines it: less help, tougher survival.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.