RUST METRICSFlight deck · live data
Data live Servers11,748 Players63,000 Populated3,404 Fresh wipes 3 h200 Scan5 min
‹ All servers51.38.28.196:28015
Online Full Queue Fresh wipe Wipe due No query

[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)

Online EU · fra 51.38.28.196:28015 checked 10m ago

biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 12 25 38 50 PAX 2 /50

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 149,053 ×1000

Entities

48 h range 138,586–152,715 · memory 3,264 MB
1239 ET SINCE RESTART 04:10

Uptime

4 h 10 min since its last restart, at the last reading
7-day average4peak 17
Rank#1,511top 7% · #605 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory3,264MB48 h peak 12 players
REC 1

Players

AveragePeak
0510152012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak19players, last three wipes
crowd held0%else halves by day 6.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Thu 12 Nov, 14:30 UTC14d 2h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 7hFW
  4. WPT 4Thu 10 Dec, 14:30 UTC42d 2h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:30 UTC13d ago 15 – running 2
Thu 1 Oct, 18:04 UTC FW27d ago 23 halved by day 6 13.9 days 3
Thu 17 Sep, 15:54 UTC41d ago 20 halved by day 7 14.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)?

At their busiest, its recent wipes drew 19 players on average. Peak crowd on the latest wipe: 3 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 6.5 it fell below half.

What wipe timing does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) follow?

The wipe rhythm of [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) is every 4 weeks on Thursday at 14:30 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 13 days 21 hours ago. The tags carry an every-two-weeks wipe schedule.

Lists and filters

Which tags does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) carry, and what do they mean?

Tags published by [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026), read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rfra (Region code): Region code reading: fra; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026): EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) hold among Rust servers?

Ranked by seven-day player hours, [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) sits at #1,511 and #605 in Europe, inside the top 7%.

What player count does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) carry?

2 of 50 slots are filled on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) right now. Seven-day check: 4 players on average. Peak reading: 17. Average at the busiest hour was 10 players, at 18:00 UTC over the last 48 hours.

Server details

Where does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) sit?

Reading: location. Europe, by the EU tag, with region code fra, is where [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) lists itself. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.38.28.196:28015.

What Rust version is [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026). Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 152,715, counting buildings, deployables and the rest of the world. Memory peak: 4,755 MB. Expect lag when fps falls and entities climb.

How reliable is [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026), and is it online now?

Reading: online. [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) answers right now. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)?

No gather rate appears in the name: [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026). The cap on groups is 16 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)?

Check: map. Procedural, size 4,200, seed 12, generated by the game on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026). Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)?

To join: start Rust, press F1 and type client.connect 51.38.28.196:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/hGRq3yC9QS.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rfra,v2635,^b,^v,EU,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slots: 50.
ts16
Group limit You may team up with at most 16.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rfra
Region code Region code reading: fra.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.