RUST METRICSFlight deck · live data
Data live Servers11,837 Players81,308 Populated3,746 Fresh wipes 3 h263 Scan5 min
‹ All servers217.114.180.19:28015
Online Full Queue Fresh wipe Wipe due No query

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 13m ago

2x biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 202 SERVER FPS

Server fps

48 h low 169 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 151,718 ×1000

Entities

48 h range 151,718–154,485 · memory 4,124 MB
1239 ET SINCE RESTART 13:55

Uptime

13 h 55 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,439top 20%
Last wipe13d agobiweekly schedule
Next wipe4hThu 29 Oct, 19:08 UTC
Memory4,124MB48 h peak 3 players
REC 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:08 UTC, in 4h. Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. WPT 1Thu 29 Oct, 19:08 UTC4h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 4hFW
  3. WPT 3Thu 12 Nov, 19:08 UTC14d 4h
  4. WPT 4Thu 26 Nov, 19:08 UTC28d 4h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 4hFW
  6. WPT 6Thu 10 Dec, 19:08 UTC42d 4h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC13d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW27d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 47 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3.5 it fell below half when it didn't.

How often does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe, and when?

Its tag guides the prediction: too few of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes are on record to confirm its schedule. Due on Thursday 29 October at 19:08 UTC is its next wipe. The world it runs now was made 13 days 19 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Tags published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

These Rust Metrics lists carry [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player count

What position does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hold among Rust servers?

Player hours over seven days put [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,439, in the top 20% of all ranked servers.

How full does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits get?

1 of 200 slots are filled on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.

Operator and location

Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit?

The name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 217.114.180.19:28015.

What Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits within range?

Check: fps. Average 200 server fps over the last 48 hours, low of 169. Within range. Reading: 154,485 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,786 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, and is it online now?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits configured, and what rules are in force?

Gather rate check: 2x. That comes from the name [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

What map is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?

Check: map. Procedural, size 4,900, seed 1739618184, generated by the game on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Press F1 in Rust and enter client.connect 217.114.180.19:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players Slots: 200.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.