ICEFUSE US HUB
Online NA 216.39.240.61:29020 checked 8m ago
Server instruments
last reading Fri 08:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 3,630–5,374 · memory 2,388 MBUptime
5 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 12/15
- 3/100
- 1/200
- 0/16
- 0/16
- 2/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does ICEFUSE US HUB follow?
The estimate for ICEFUSE US HUB's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 28 days 15 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
How should you read the tags on ICEFUSE US HUB?
Tags published by ICEFUSE US HUB, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind ICEFUSE US HUB?
The icefuse.net hostname on ICEFUSE US HUB also appears on 29 other servers we track, which points to one operator.
Where does ICEFUSE US HUB appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ICEFUSE US HUB: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Population
What position does ICEFUSE US HUB hold among Rust servers?
Top 22% of all ranked servers: ICEFUSE US HUB takes #4,948 on seven-day player hours and #844 in North America.
What is the population on ICEFUSE US HUB?
2 of 100 slots are filled on ICEFUSE US HUB right now. Check: players over seven days. Average 0, peak 10. The last 48 hours peaked at 19:00 UTC, averaging 6 players at that hour.
Server
Which location does ICEFUSE US HUB run from?
Its NA tag places ICEFUSE US HUB in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 216.39.240.61:29020.
What Rust version is ICEFUSE US HUB on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ICEFUSE US HUB. To get in, your game needs the same protocol; Steam applies the update.
How does ICEFUSE US HUB perform?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Peak entity count: 5,374. Buildings, deployables and all else included. Memory peak: 2,540 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is ICEFUSE US HUB, and is it online now?
Check: connection. ICEFUSE US HUB is online at this moment. By its reported uptime, the last restart was roughly 5 days 12 hours ago. Reading: 99% uptime over the last 5 full days. It was up 119 of 120 hours. The first sighting on Rust Metrics was 24 October 2026.
Rules and settings
What rules does ICEFUSE US HUB enforce, and what are its settings?
Check: gather rate. The name ICEFUSE US HUB does not state one. Check: group limit. Up to 100 players. The mode is combat training. Note the following: loot is handed out for aim and PvP practice. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on ICEFUSE US HUB?
Check: map. Procedural, size 6,000, seed 1337, generated by the game on ICEFUSE US HUB. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Wiped 28 days ago.
How to join
How can you get onto ICEFUSE US HUB?
Press F1 in Rust and enter client.connect 216.39.240.61:29020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://icefuse.com/ is where its website sits.
