Atlas Hub US Testing
Offline 216.39.240.33:28210 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 12:33 UTC, in 2d 11h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/50
- 159/999
- 19/150
- 5/200
- 2/125
- 2/100
Quick answers
from the figures on this pageWipe timing
How often does Atlas Hub US Testing wipe, and when?
The estimate for Atlas Hub US Testing's next wipe comes from weekly: 7 days after its last wipe. On Sunday 1 November at 12:33 UTC its next wipe is due. The world it runs now was made 480 days 12 hours ago. Its tags carry a weekly wipe schedule.
Tags
How should you read the tags on Atlas Hub US Testing?
These are the tags Atlas Hub US Testing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts30 (Group limit): You may team up with at most 30; v2633 (Protocol): Your game must run protocol 2633 to get in; cs125476 (Build): The server runs game build 125476; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): Region code reading: us1; ^w (Weekly): Wipe cycle: weekly; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^i (Battlefield): Fast PvP served by kits and boosted rates; ^j (Battle royale): The zone closes while you loot and fight; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game; US (Custom tag): This tag is non-standard, added by the owner or a plugin; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Atlas Hub US Testing?
Rust Metrics lists featuring Atlas Hub US Testing: Modded Rust servers, checked live, Aim training servers, live readings, Rust battlefield servers: check the readings, Build and creative servers, Rust creative servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
Where does Atlas Hub US Testing sit in the rankings?
Ranking for Atlas Hub US Testing: #16,859 on seven-day player hours, top 71% of all ranked servers.
What player count does Atlas Hub US Testing carry?
Status for Atlas Hub US Testing: offline. Last seen 30 days 5 hours ago.
Server
Where does Atlas Hub US Testing sit?
Reading: location. None in the tags, but the name of Atlas Hub US Testing points to North America, with region code us1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.39.240.33:28210.
What Rust version is Atlas Hub US Testing on?
Reading: Atlas Hub US Testing, Rust network protocol 2633 and build 125476, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Atlas Hub US Testing, and is it online now?
Check: connection. Atlas Hub US Testing is offline at this moment. Last contact was 30 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 26 September 2026.
Settings and map
What rules does Atlas Hub US Testing enforce, and what are its settings?
No gather rate appears in the name: Atlas Hub US Testing. Check: group limit. Up to 30 players. The mode is minigames & battle royale. Note the following: parkour, arenas, battle royale and Bedwars. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Join
What do you do to join Atlas Hub US Testing?
To join: start Rust, press F1 and type client.connect 216.39.240.33:28210. Or press Launch Rust here and Steam opens the game and connects you.