PrimeCraze ZombieTown PvE Zombies
Offline NA 216.245.177.60:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/200
- 22/200
- 69/100
- 8/100
- 15/150
- 7/420
Quick answers
from the figures on this pageWipe schedule
How often does PrimeCraze ZombieTown PvE Zombies wipe, and when?
The estimate for PrimeCraze ZombieTown PvE Zombies's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 55 days 20 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on PrimeCraze ZombieTown PvE Zombies?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): The server browser files it under North America from PrimeCraze ZombieTown PvE Zombies. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show PrimeCraze ZombieTown PvE Zombies?
On Rust Metrics, PrimeCraze ZombieTown PvE Zombies sits in these lists: Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does PrimeCraze ZombieTown PvE Zombies sit in the rankings?
Top 69% of all ranked servers: PrimeCraze ZombieTown PvE Zombies takes #15,491 on seven-day player hours and #1,586 in North America.
How full does PrimeCraze ZombieTown PvE Zombies get?
PrimeCraze ZombieTown PvE Zombies is not responding; status offline, last seen 36 days 23 hours ago.
Server details
What location is PrimeCraze ZombieTown PvE Zombies hosted in?
PrimeCraze ZombieTown PvE Zombies gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 216.245.177.60:28015.
What Rust version is PrimeCraze ZombieTown PvE Zombies on?
Reading: PrimeCraze ZombieTown PvE Zombies, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on PrimeCraze ZombieTown PvE Zombies, and is it online?
Reading: offline. PrimeCraze ZombieTown PvE Zombies last answered 36 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does PrimeCraze ZombieTown PvE Zombies enforce, and what are its settings?
No gather rate appears in the name: PrimeCraze ZombieTown PvE Zombies. 8 players per group, the default value. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on PrimeCraze ZombieTown PvE Zombies?
Size 4,250 and seed 982227593: the game generates the procedural map on PrimeCraze ZombieTown PvE Zombies from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto PrimeCraze ZombieTown PvE Zombies?
Press F1 in Rust and enter client.connect 216.245.177.60:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://primecrazezt.com is where its website sits.