[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep
Online NA 216.245.177.2:28015 checked 10m ago
Server instruments
last reading Wed 11:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 86 · below 20 is lag, below 10 is badEntities
48 h range 79,430–91,930 · memory 2,263 MBUptime
6 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 29% in NA, and #206 of the quad servers (top 25%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 05:05 UTC10d ago | 7 | – | running | 3 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 12 | halved by day 14 | 16.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/140
- 1/100
- 1/50
- 4/50
- 1/65
- 0/25
Quick answers
from the figures on this pageReset cycle
What happens on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep when wipe day comes?
The busiest point of its recent wipes drew 10 players on average. 15 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 14 it fell below half.
What wipe timing does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep follow?
The only wipe for [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 26 days 19 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep carry, and what do they mean?
These are the tags [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep appear in Rust Metrics lists and filters?
On Rust Metrics, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
Occupancy
Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sit in the rankings?
Player hours over the last seven days put [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep at #3,284, #545 in North America, in the top 15% of all ranked servers. The quad group places it at #206.
What is the population on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?
1 of 100 slots are filled on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep right now. Seven-day check: 1 players on average. Peak reading: 9. Check: 48-hour peak. 00:00 UTC, 8 players on average.
Operator and location
Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sit?
[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.245.177.2:28015.
What Rust version is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep on?
Reading: [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep perform?
Reading: 109 server fps on average across the last 48 hours. It never dropped below 86. Check: entities. The peak was 91,930, counting buildings, deployables and the rest of the world. Memory peak: 2,461 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, and is it online now?
Check: connection. [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is online at this moment. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 97% uptime over the last 7 full days. It was up 163 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep configured, and what rules are in force?
Gather rate check: 2x. That comes from the name [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep. Check: group limit. 4 players, under the name quad. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep on?
Check: map. Procedural, size 3,500, seed 1337, generated by the game on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?
Check: join. Open Rust, press F1, then enter client.connect 216.245.177.2:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/CY26dhSAT is where its website sits.