RUST METRICSFlight deck · live data
Data live Servers11,736 Players72,836 Populated3,680 Fresh wipes 3 h131 Scan5 min
‹ All servers216.245.177.2:28015
Online Full Queue Fresh wipe Wipe due No query

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep

Online NA 216.245.177.2:28015 checked 10m ago

2x quad monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 11:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 109 SERVER FPS

Server fps

48 h low 86 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 90,955 ×1000

Entities

48 h range 79,430–91,930 · memory 2,263 MB
1239 ET SINCE RESTART 06:04

Uptime

6 h 4 min since its last restart, at the last reading
7-day average1peak 9
Rank#3,284top 15% · #545 in NA
Last wipe26d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Memory2,263MB48 h peak 9 players
REC 1

Players

AveragePeak
02.557.51014:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA, and #206 of the quad servers (top 25%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap16.5 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 14

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 5hFW

The first 48 hours of its last wipes

Sun 18 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 15 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 05:05 UTC10d ago 7 – running 3
Thu 1 Oct, 17:59 UTC FW26d ago 12 halved by day 14 16.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep when wipe day comes?

The busiest point of its recent wipes drew 10 players on average. 15 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 14 it fell below half.

What wipe timing does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep follow?

The only wipe for [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 26 days 19 hours ago. Its tags carry a monthly wipe schedule.

Tag meanings

Which tags does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep carry, and what do they mean?

These are the tags [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep appear in Rust Metrics lists and filters?

On Rust Metrics, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.

Occupancy

Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sit in the rankings?

Player hours over the last seven days put [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep at #3,284, #545 in North America, in the top 15% of all ranked servers. The quad group places it at #206.

What is the population on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

1 of 100 slots are filled on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep right now. Seven-day check: 1 players on average. Peak reading: 9. Check: 48-hour peak. 00:00 UTC, 8 players on average.

Operator and location

Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sit?

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.245.177.2:28015.

What Rust version is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep on?

Reading: [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep perform?

Reading: 109 server fps on average across the last 48 hours. It never dropped below 86. Check: entities. The peak was 91,930, counting buildings, deployables and the rest of the world. Memory peak: 2,461 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, and is it online now?

Check: connection. [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is online at this moment. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 97% uptime over the last 7 full days. It was up 163 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep configured, and what rules are in force?

Gather rate check: 2x. That comes from the name [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep. Check: group limit. 4 players, under the name quad. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep on?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

Check: join. Open Rust, press F1, then enter client.connect 216.245.177.2:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/CY26dhSAT is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.