RUST METRICSFlight deck · live data
Data live Servers11,806 Players74,886 Populated3,724 Fresh wipes 3 h106 Scan5 min
‹ All servers216.245.176.232:28015
Online Full Queue Fresh wipe Wipe due No query

Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe

Online 216.245.176.232:28015 checked 7m ago

2x biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 92 SERVER FPS

Server fps

48 h low 83 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,163 ×1000

Entities

48 h range 44,863–102,163 · memory 2,312 MB
1239 ET SINCE RESTART 01:40

Uptime

1 h 40 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,266top 15%
Last wipe27d agobiweekly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Memory2,312MB48 h peak 5 players
REC 1

Players

AveragePeak
0246822:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
  2. WPT 2Fri 6 Nov, 04:30 UTC8d 7h
  3. WPT 3Fri 20 Nov, 04:30 UTC22d 7h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 21hFW
  5. WPT 5Fri 4 Dec, 04:30 UTC36d 7h

The first 48 hours of its last wipes

Fri 23 OctThu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 04:30 UTC5d ago 3 – running 0
Thu 15 Oct, 14:31 UTC13d ago 2 held half 7.6 days 0
Thu 1 Oct, 19:02 UTC FW27d ago 2 halved by day 5 13.8 days 0
Thu 1 Oct, 02:58 UTC27d ago 2 – 0.7 days 0
Sat 26 Sep, 17:17 UTC32d ago 2 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 19 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. When it didn't hold, by day 5 it fell below half.

How often does Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe wipe, and when?

The prediction follows its tag, because too few of Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 2 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

How should you read the tags on Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe?

Rust Metrics lists featuring Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Occupancy

Where does Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe sit in the rankings?

Player hours over seven days put Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe at #3,266, in the top 15% of all ranked servers.

How full does Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe get?

Current headcount on Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe: 0 players, 50 slots available. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 02:00 UTC, 4 players on average.

Server details

Which location does Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe run from?

The name of Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe points to North America, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.245.176.232:28015.

What Rust version is Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe on?

Rust network protocol 2635 and build 168909 on Windows is the build Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe within range?

Reading: 104 server fps on average across the last 48 hours. It never dropped below 83. Check: entities. The peak was 102,163, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,152 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe, and is it online now?

Check: connection. Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe is online at this moment. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 25 September 2026.

Settings and map

What settings and rules apply on Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe?

Gather rate check: 2x. That comes from the name Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe on?

Size 4,250 and seed 648252: the game generates the procedural map on Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto Jays world |US|2X|Biweekly|50%upkeep|NoBPWipe?

To join: start Rust, press F1 and type client.connect 216.245.176.232:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.