[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B
Offline NA 216.173.113.154:28080 checked 50m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
3% full 7-day avg7-day peakServer fps
48 h low 2 · below 20 is lag, below 10 is badEntities
48 h range 110,666–129,932 · memory 4,712 MBUptime
17 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
- WPT 2Thu 12 Nov, 23:32 UTC14d 18h
- WPT 3Thu 3 Dec, 19:00 UTC35d 13hFW
- WPT 4Thu 10 Dec, 23:32 UTC42d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:32 UTC13d ago | 10 | – | running | 2 |
| Thu 1 Oct, 22:08 UTC FW27d ago | 9 | halved by day 11 | 14.1 days | 0 |
| Thu 17 Sep, 23:14 UTC41d ago | 5 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 2/50
- 0/40
- 0/100
- 210/2000
- 96/200
Quick answers
from the figures on this pageWipe timing
What happens on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B when wipe day comes?
The busiest point of its recent wipes drew 8 players on average. After the latest wipe, numbers topped out at 4 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 11 when it didn't.
When does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B wipe?
Wipes on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B come every 4 weeks on Thursday at 23:32 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 13 days 5 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Lists and filters
Which tags does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America from [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B appear in Rust Metrics lists and filters?
On Rust Metrics, [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Population
Where does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B sit in the rankings?
Top 15% of all ranked servers: [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B takes #3,250 on seven-day player hours and #534 in North America.
How full does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B get?
Reading for [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B: offline at this moment; last seen 50 minutes ago. Check: players over seven days. Average 1, peak 5. The last 48 hours peaked at 03:00 UTC, averaging 3 players at that hour.
Server details
Where does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B sit?
Reading: location. The NA tag puts [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 216.173.113.154:28080.
What Rust version is [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B on?
Reading: [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
How does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B perform?
Over the last 48 hours the average was 91 server fps; the floor was 2. Peak entity count: 129,932. Buildings, deployables and all else included. Reading: 5,297 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B, and is it online?
Check: connection. [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B is offline at this moment. Last contact was 50 minutes ago. By its reported uptime, the last restart was roughly 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?
Gather rate check: 2x. That comes from the name [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?
Size 4,250 and seed 1337: the game generates the procedural map on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Connection
How do you connect to [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?
Check: join. Open Rust, press F1, then enter client.connect 216.173.113.154:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/TPTaQztD4H is where its website sits.
