RUST METRICSFlight deck · live data
Data live Servers11,622 Players37,258 Populated2,894 Fresh wipes 3 h80 Scan5 min
‹ All servers210.108.123.42:28015
Offline Full Queue Fresh wipe Wipe due No query

?쇱옄 ?€湲? ^

Offline 210.108.123.42:28015 checked 29d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,497top 61%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does ?쇱옄 ?€湲? ^ wipe?

Its rhythm cannot be told from the wipes of ?쇱옄 ?€湲? ^ on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 15 hours ago.

Lists and filters

How should you read the tags on ?쇱옄 ?€湲? ^?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from ?쇱옄 ?€湲? ^. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ?쇱옄 ?€湲? ^ appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ?쇱옄 ?€湲? ^: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does ?쇱옄 ?€湲? ^ hold among Rust servers?

Player hours over seven days put ?쇱옄 ?€湲? ^ at #14,497, in the top 61% of all ranked servers.

What player count does ?쇱옄 ?€湲? ^ carry?

Reading for ?쇱옄 ?€湲? ^: offline at this moment; last seen 29 days 14 hours ago.

Server

What location is ?쇱옄 ?€湲? ^ hosted in?

Reading: location. Nothing in the tags, but the name of ?쇱옄 ?€湲? ^ points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 210.108.123.42:28015.

What Rust version is ?쇱옄 ?€湲? ^ on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by ?쇱옄 ?€湲? ^. To get in, your game needs the same protocol; Steam applies the update.

How reliable is ?쇱옄 ?€湲? ^, and is it online now?

?쇱옄 ?€湲? ^ reports offline. The last reading came 29 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 28 September 2026, recorded by Rust Metrics.

Map and rules

What rules does ?쇱옄 ?€湲? ^ enforce, and what are its settings?

Check: gather rate. The name ?쇱옄 ?€湲? ^ does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on ?쇱옄 ?€湲? ^?

The game generates a procedural map for ?쇱옄 ?€湲? ^.

Join

How can you get onto ?쇱옄 ?€湲? ^?

Check: join. Open Rust, press F1, then enter client.connect 210.108.123.42:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.