RUST METRICSFlight deck · live data
Data live Servers11,619 Players31,668 Populated2,750 Fresh wipes 3 h74 Scan5 min
‹ All servers209.205.225.77:28016
Online Full Queue Fresh wipe Wipe due No query

[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]

Online NA 209.205.225.77:28016 checked 11m ago

5x monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 16 32 48 64 PAX 0 /64

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 72 SERVER FPS

Server fps

48 h low 65 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 228,041 ×1000

Entities

48 h range 219,300–230,071 · memory 4,538 MB
1239 ET SINCE RESTART 17:28

Uptime

17 h 28 min since its last restart, at the last reading
7-day average1peak 6
Rank#3,426top 15% · #564 in NA
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory4,538MB48 h peak 3 players
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap11.5 daysbetween real wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 13hFW

The first 48 hours of its last wipes

Tue 13 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 18 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 06:33 UTC15d ago 7 – running 0
Thu 1 Oct, 18:20 UTC FW27d ago 8 held half 11.5 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

At their busiest, its recent wipes drew 8 players on average. 18 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] wipe, and when?

With the force wipe, once a month, [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

Tags published by [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp64 (Max players): The server holds 64 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

No other server we track uses the facewan.com hostname that [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] publishes.

Which lists and filters on Rust Metrics show [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

These Rust Metrics lists carry [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Build and creative servers, Rust creative servers, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Population

What position does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] hold among Rust servers?

Player hours over the last seven days put [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] at #3,426, #564 in North America, in the top 15% of all ranked servers.

What player count does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] carry?

Current headcount on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]: 0 players, 64 slots available. Check: players over seven days. Average 1, peak 6. Check: 48-hour peak. 01:00 UTC, 2 players on average.

Server details

Which location does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] run from?

[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 209.205.225.77:28016.

What Rust version is [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]. Matching protocol is required to join. Let Steam update your game.

Is performance on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] within range?

Over the last 48 hours the average was 77 server fps; the floor was 65. Peak entity count: 230,071. Buildings, deployables and all else included. Memory peak: 5,444 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East], and is it online?

[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] reports online. Status: normal. Reading: uptime. About 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

Gather rate check: 5x. That comes from the name [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]. The group cap is 8 players, which is the default in the game. Mode check gives build & creative; a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

Size 6,000 and seed 10241: the game generates the procedural map on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

To join: start Rust, press F1 and type client.connect 209.205.225.77:28016. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://facewan.com.

PLACARDS

Server tags

what each one means

Published as mp64,ptrak,$r?,v2635,^p,^m,^c,^k,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp64
Max players The server holds 64 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.
^c
Creative Check: mode. Creative, where you build what you like and gather nothing.
^k
Build server Check: mode. Builds, for practising and designing bases.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.