RUST METRICSFlight deck · live data
Data live Servers11,604 Players34,824 Populated2,902 Fresh wipes 3 h68 Scan5 min
‹ All servers208.52.152.43:28115
Online Full Queue Fresh wipe Wipe due No query

Cross-Eyed Squiggy's x100

Online 208.52.152.43:28115 checked 8m ago

100x quad weekly wipes moddedoxidepvesoftcore
COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 83,087 ×1000

Entities

48 h range 59,053–84,257 · memory 2,060 MB
1239 ET SINCE RESTART 04:04

Uptime

4 h 4 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,867top 17%
Last wipe6d agoweekly schedule
Next wipe18hThu 29 Oct, 00:25 UTC
Memory2,060MB48 h peak 5 players
REC 1

Players

AveragePeak
0246807:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 17% of all ranked servers, and #250 of the quad servers (top 30%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 00:25 UTC, in 18h. Its weekly schedule tag · low confidence

usual gap4.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. WPT 1Thu 29 Oct, 00:25 UTC18h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 12hFW
  3. WPT 3Thu 12 Nov, 00:25 UTC14d 18h
  4. WPT 4Thu 19 Nov, 00:25 UTC21d 18h
  5. WPT 5Thu 26 Nov, 00:25 UTC28d 18h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 12hFW
  7. WPT 7Thu 10 Dec, 00:25 UTC42d 18h

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 00:25 UTC6d ago 2 – running 0
Sat 17 Oct, 05:43 UTC11d ago 1 halved by day 2 4.8 days 0
Wed 7 Oct, 14:28 UTC20d ago 2 held half 9.6 days 1
Fri 2 Oct, 04:34 UTC26d ago 4 halved by day 4 5.4 days 0
Thu 1 Oct, 18:00 UTC FW26d ago 4 – 0.4 days 0
Thu 1 Oct, 01:06 UTC27d ago 4 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Cross-Eyed Squiggy's x100 when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 5 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does Cross-Eyed Squiggy's x100 follow?

Its tag guides the prediction: too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm its schedule. On Thursday 29 October at 00:25 UTC its next wipe is due. The world it runs now was made 6 days 5 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does Cross-Eyed Squiggy's x100 carry, and what do they mean?

Tags published by Cross-Eyed Squiggy's x100, read by the game's server browser: gmsoftcore (Game mode): An easier set of rules: softcore; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^s (Softcore): Check: mode. Softcore, which returns part of your inventory when you die; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Cross-Eyed Squiggy's x100?

On Rust Metrics, Cross-Eyed Squiggy's x100 sits in these lists: Gather rate above 10x: server list, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Occupancy

What position does Cross-Eyed Squiggy's x100 hold among Rust servers?

Ranking for Cross-Eyed Squiggy's x100: #3,867 on seven-day player hours, top 17% of all ranked servers. The quad group places it at #250.

What player count does Cross-Eyed Squiggy's x100 carry?

1 of 100 slots are filled on Cross-Eyed Squiggy's x100 right now. Seven-day check: 1 players on average. Peak reading: 5. Check: 48-hour peak. 18:00 UTC, 5 players on average.

Server details

Which location does Cross-Eyed Squiggy's x100 run from?

Reading: location. Cross-Eyed Squiggy's x100 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 208.52.152.43:28115.

What Rust version is Cross-Eyed Squiggy's x100 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Cross-Eyed Squiggy's x100. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Cross-Eyed Squiggy's x100?

Check: fps. Average 15 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 84,257, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,012 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Cross-Eyed Squiggy's x100 up, and how often does it stay up?

Check: connection. Cross-Eyed Squiggy's x100 is online at this moment. By its reported uptime, the last restart was roughly 4 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 30 September 2026, recorded by Rust Metrics.

Rules and settings

How is Cross-Eyed Squiggy's x100 configured, and what rules are in force?

Gather rate check: 100x. That comes from the name Cross-Eyed Squiggy's x100. Groups stop at 4 players. The label given is quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Cross-Eyed Squiggy's x100?

Check: map. Procedural, size 3,500, seed 8888, generated by the game on Cross-Eyed Squiggy's x100. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto Cross-Eyed Squiggy's x100?

Press F1 in Rust and enter client.connect 208.52.152.43:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^s,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier set of rules: softcore.
mp100
Max players The server holds 100 slots.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^s
Softcore Check: mode. Softcore, which returns part of your inventory when you die.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.