hfase
Offline 206.204.206.69:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Saturday 31 October, 17:21 UTC, in 2d 12h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 7/50
- 2/50
- 0/30
- 0/250
- 0/75
Quick answers
from the figures on this pageReset cycle
What wipe timing does hfase follow?
An estimate from weekly: 7 days after its last wipe gives hfase's next wipe. Saturday 31 October at 17:21 UTC is when its next wipe is due. The world in play was created 53 days 11 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
Which tags does hfase carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from hfase. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does hfase appear in Rust Metrics lists and filters?
These Rust Metrics lists carry hfase: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does hfase hold among Rust servers?
Player hours over seven days put hfase at #15,446, in the top – of all ranked servers.
What player count does hfase carry?
Status for hfase: offline. Last seen 40 days 6 hours ago.
Server
Which location does hfase run from?
Reading: location. hfase gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 206.204.206.69:28015.
What Rust version is hfase on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by hfase. To get in, your game needs the same protocol; Steam applies the update.
How reliable is hfase, and is it online now?
Reading: offline. hfase last answered 40 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Settings and map
What rules does hfase enforce, and what are its settings?
No gather rate appears in the name: hfase. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on hfase?
The game generates a procedural map for hfase.
Connection
How can you get onto hfase?
Check: join. Open Rust, press F1, then enter client.connect 206.204.206.69:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.