RUST METRICSFlight deck · live data
Data live Servers11,632 Players42,162 Populated3,029 Fresh wipes 3 h90 Scan5 min
‹ All servers203.94.34.210:12345
Offline Full Queue Fresh wipe Wipe due No query

Rivals dev

Offline 203.94.34.210:12345 checked 10h ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#10,426top 47%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75112:0013:0017:0019:0020:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct27 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:25 UTC10h ago – – – 0
Wed 28 Oct, 20:31 UTC11h ago – – – 0
Wed 28 Oct, 19:41 UTC12h ago – – – 0
Wed 28 Oct, 16:57 UTC15h ago – – – 1
Tue 27 Oct, 12:38 UTC1d ago – – – 1
Mon 26 Oct, 11:07 UTC2d ago – – – 1
Mon 26 Oct, 10:42 UTC2d ago – – – 1
Mon 26 Oct, 10:26 UTC2d ago – – – 1
Mon 26 Oct, 10:18 UTC2d ago – – – 0
Mon 26 Oct, 09:57 UTC2d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Rivals dev wipe, and when?

A new world is made every few hours by Rivals dev, which keeps no wipe schedule; those resets are not wipes.

Tag meanings

Which tags does Rivals dev carry, and what do they mean?

These are the tags Rivals dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs0 (Build): Check: build. Nothing published; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus (Region code): The code for this server's region is us; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rivals dev?

Rust Metrics lists featuring Rivals dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.

Population

Where does Rivals dev sit in the rankings?

Player hours over seven days put Rivals dev at #10,426, in the top 47% of all ranked servers.

What player count does Rivals dev carry?

Reading for Rivals dev: offline at this moment; last seen 10 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.

Operator and location

Where does Rivals dev sit?

No region tag on Rivals dev, whose region code is us. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 203.94.34.210:12345.

What Rust version is Rivals dev on?

Reading: Rivals dev, Rust network protocol 2635, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rivals dev, and is it online now?

Rivals dev reports offline. The last reading came 10 hours ago. Uptime for the last 7 full days: 9 of 168 hours, or 5%. Check: first contact. Rust Metrics logged it on 13 October 2026.

Settings and map

What rules does Rivals dev enforce, and what are its settings?

Reading the name gives no gather rate for Rivals dev. The group limit is not published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is on. That is Valve's anti-cheat.

What map is Rivals dev on?

Procedural map on Rivals dev, made by the game's generator.

How to join

What do you do to join Rivals dev?

Press F1 in Rust and enter client.connect 203.94.34.210:12345. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus,v2635,gmrust,cs0,^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
v2635
Protocol Your game must run protocol 2635 to get in.
cs0
Build Check: build. Nothing published.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus
Region code The code for this server's region is us.

Mods and access

^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.