Rivals dev
Offline 203.94.34.210:12345 checked 10h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:25 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 20:31 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 19:41 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC15h ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 11:07 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:42 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:26 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:18 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:57 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:52 UTC2d ago | – | – | – | 1 |
| Wed 14 Oct, 11:28 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 08:48 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 08:10 UTC14d ago | 1 | – | 12.1 days | 1 |
| Tue 13 Oct, 09:26 UTC15d ago | – | – | – | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | 1 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/3300
- 6/300
- 0/40
- 2/100
- 0/50
- 1/300
Quick answers
from the figures on this pageWipe timing
How often does Rivals dev wipe, and when?
A new world is made every few hours by Rivals dev, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
Which tags does Rivals dev carry, and what do they mean?
These are the tags Rivals dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs0 (Build): Check: build. Nothing published; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus (Region code): The code for this server's region is us; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rivals dev?
Rust Metrics lists featuring Rivals dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.
Population
Where does Rivals dev sit in the rankings?
Player hours over seven days put Rivals dev at #10,426, in the top 47% of all ranked servers.
What player count does Rivals dev carry?
Reading for Rivals dev: offline at this moment; last seen 10 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.
Operator and location
Where does Rivals dev sit?
No region tag on Rivals dev, whose region code is us. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 203.94.34.210:12345.
What Rust version is Rivals dev on?
Reading: Rivals dev, Rust network protocol 2635, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rivals dev, and is it online now?
Rivals dev reports offline. The last reading came 10 hours ago. Uptime for the last 7 full days: 9 of 168 hours, or 5%. Check: first contact. Rust Metrics logged it on 13 October 2026.
Settings and map
What rules does Rivals dev enforce, and what are its settings?
Reading the name gives no gather rate for Rivals dev. The group limit is not published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is on. That is Valve's anti-cheat.
What map is Rivals dev on?
Procedural map on Rivals dev, made by the game's generator.
How to join
What do you do to join Rivals dev?
Press F1 in Rust and enter client.connect 203.94.34.210:12345. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.