SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY
Online 203.16.163.142:27267 checked 9m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 185 · below 20 is lag, below 10 is badEntities
48 h range 14,508–17,519 · memory 2,097 MBUptime
8 h 32 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 15:36 UTC, in 2d 16h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 15:36 UTC2d 16h
- WPT 2Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 3Sun 8 Nov, 15:36 UTC9d 16h
- WPT 4Sun 15 Nov, 15:36 UTC16d 16h
- WPT 5Sun 22 Nov, 15:36 UTC23d 16h
- WPT 6Sun 29 Nov, 15:36 UTC30d 16h
- WPT 7Thu 3 Dec, 19:00 UTC34d 20hFW
- WPT 8Sun 6 Dec, 15:36 UTC37d 16h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 15:36 UTC18d ago | 2 | – | running | 1 |
| Fri 2 Oct, 09:41 UTC27d ago | 2 | halved by day 3 | 9.2 days | 0 |
| Fri 25 Sep, 19:43 UTC34d ago | 4 | halved by day 2 | 6.6 days | 0 |
| Sun 20 Sep, 09:47 UTC39d ago | 1 | halved by day 3 | 5.4 days | 0 |
| Sat 19 Sep, 20:28 UTC40d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 323/430
- 35/1000
- 121/1900
- 51/100
- 34/100
- 5/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 5 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY follow?
Its tag guides the prediction: too few of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY's wipes are on record to confirm its schedule. Sunday 1 November at 15:36 UTC is when its next wipe is due. The world it runs now was made 18 days 7 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
These Rust Metrics lists carry SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Player count
What position does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY hold among Rust servers?
Player hours over seven days put SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY at #15,130, in the top 68% of all ranked servers.
What player count does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY carry?
0 of 40 slots are filled on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 10:00 UTC over the last 48 hours.
Operator and location
What location is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY hosted in?
Reading: location. SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 203.16.163.142:27267.
What Rust version is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. Check: protocol. To join, your game must match; Steam handles the update.
How does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY perform?
Reading: 226 server fps on average across the last 48 hours. It never dropped below 185. Reading: 17,519 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,845 MB. Expect lag when fps falls and entities climb.
How reliable is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY, and is it online now?
SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY reports online. Status: normal. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 17 September 2026.
Settings and map
What settings and rules apply on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
The name carries the rate: 2x gather on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Size 2,000 and seed 50000: the game generates the procedural map on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
To join: start Rust, press F1 and type client.connect 203.16.163.142:27267. Or press Launch Rust here and Steam opens the game and connects you.