Hard
Offline EA 203.135.211.120:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 58/200
- 38/100
- 37/100
- 26/100
- 18/100
- 18/88
Quick answers
from the figures on this pageReset cycle
How often does Hard wipe, and when?
The rhythm of Hard's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 55 days 23 hours ago.
Lists and filters
How should you read the tags on Hard?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EA (East Asia): The server browser files it under East Asia from Hard. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Hard appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Hard: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Hard hold among Rust servers?
Ranked by seven-day player hours, Hard sits at #14,481 and #471 in Asia, inside the top –.
What is the population on Hard?
Status for Hard: offline. Last seen 43 days 2 hours ago.
Server
What location is Hard hosted in?
Reading: location. The EA tag puts Hard in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 203.135.211.120:28015.
What Rust version is Hard on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Hard. Check: protocol. To join, your game must match; Steam handles the update.
Is Hard up, and how often does it stay up?
Reading: offline. Hard last answered 43 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Hard?
Check: gather rate. The name Hard does not state one. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Hard?
Procedural map on Hard, made by the game's generator.
Connection
How do you connect to Hard?
To join: start Rust, press F1 and type client.connect 203.135.211.120:28015. Or press Launch Rust here and Steam opens the game and connects you.