RUST METRICSFlight deck · live data
Data live Servers11,597 Players47,678 Populated3,062 Fresh wipes 3 h111 Scan5 min
‹ All servers203.135.211.120:28015
Offline Full Queue Fresh wipe Wipe due No query

Hard

Offline EA 203.135.211.120:28015 checked 43d ago

vanillamoddedcarbonpve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,481#471 in EA
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Hard wipe, and when?

The rhythm of Hard's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 55 days 23 hours ago.

Lists and filters

How should you read the tags on Hard?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EA (East Asia): The server browser files it under East Asia from Hard. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Hard appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Hard: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Hard hold among Rust servers?

Ranked by seven-day player hours, Hard sits at #14,481 and #471 in Asia, inside the top –.

What is the population on Hard?

Status for Hard: offline. Last seen 43 days 2 hours ago.

Server

What location is Hard hosted in?

Reading: location. The EA tag puts Hard in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 203.135.211.120:28015.

What Rust version is Hard on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by Hard. Check: protocol. To join, your game must match; Steam handles the update.

Is Hard up, and how often does it stay up?

Reading: offline. Hard last answered 43 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Hard?

Check: gather rate. The name Hard does not state one. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Hard?

Procedural map on Hard, made by the game's generator.

Connection

How do you connect to Hard?

To join: start Rust, press F1 and type client.connect 203.135.211.120:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,^z,^y,^v,EA,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.