RUST METRICSFlight deck · live data
Data live Servers11,799 Players79,295 Populated3,786 Fresh wipes 3 h103 Scan5 min
‹ All servers202.36.95.176:23236
Online Full Queue Fresh wipe Wipe due No query

A.Server.Test

Online 202.36.95.176:23236 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 197 SERVER FPS

Server fps

48 h low 162 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,315 ×1000

Entities

48 h range 44,366–48,516 · memory 2,590 MB
1239 ET SINCE RESTART 17:04

Uptime

17 h 4 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,411top 29%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,590MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 22:10 UTC3d ago – – – 0
Sat 24 Oct, 21:42 UTC3d ago – – – 0
Sat 24 Oct, 20:48 UTC3d ago – – – 0
Sat 24 Oct, 20:35 UTC4d ago – – – 0
Sat 24 Oct, 19:19 UTC4d ago – – – 0
Thu 22 Oct, 13:46 UTC6d ago – – – 1
Thu 22 Oct, 13:03 UTC6d ago 1 held half 2.3 days 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does A.Server.Test follow?

A new world is made every few hours by A.Server.Test, which keeps no wipe schedule; those resets are not wipes.

Tags

How should you read the tags on A.Server.Test?

Tags published by A.Server.Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A.Server.Test appear in Rust Metrics lists and filters?

On Rust Metrics, A.Server.Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does A.Server.Test sit in the rankings?

Player hours over seven days put A.Server.Test at #6,411, in the top 29% of all ranked servers.

What player count does A.Server.Test carry?

0 of 40 slots are filled on A.Server.Test right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.

Server details

Which location does A.Server.Test run from?

No region comes from A.Server.Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 202.36.95.176:23236.

What Rust version is A.Server.Test on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A.Server.Test. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for A.Server.Test?

Over the last 48 hours the average was 209 server fps; the floor was 162. Reading: 48,516 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,562 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is A.Server.Test up, and how often does it stay up?

Reading: online. A.Server.Test answers right now. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 100% uptime over the last 5 full days. It was up 120 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Settings and map

How is A.Server.Test configured, and what rules are in force?

Reading the name gives no gather rate for A.Server.Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is A.Server.Test on?

Check: map. Procedural, size 2,500, seed 45000, generated by the game on A.Server.Test. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Join

How can you get onto A.Server.Test?

Press F1 in Rust and enter client.connect 202.36.95.176:23236. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.