Rustoria.co - US Long Preview Server (Map #1)
Offline 2.28.136.236:28010 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 07:29 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 23:18 UTC27d ago | 0 | – | 0.3 days | 0 |
| Wed 30 Sep, 17:03 UTC28d ago | 0 | – | 0.3 days | 0 |
| Wed 30 Sep, 09:26 UTC28d ago | 0 | – | 0.3 days | 0 |
| Tue 29 Sep, 23:26 UTC28d ago | 0 | – | 0.4 days | 0 |
| Tue 29 Sep, 14:33 UTC29d ago | 0 | – | 0.4 days | 0 |
| Tue 29 Sep, 08:24 UTC29d ago | 0 | – | 0.3 days | 0 |
| Tue 29 Sep, 01:25 UTC29d ago | 1 | – | 0.3 days | 0 |
| Mon 28 Sep, 18:13 UTC30d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 203/2000
- 75/200
- 40/200
- 32/200
- 18/200
- 23/100
Quick answers
from the figures on this pageReset cycle
What happens on Rustoria.co - US Long Preview Server (Map #1) when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Rustoria.co - US Long Preview Server (Map #1) wipe?
There is no next wipe to predict: Rustoria.co - US Long Preview Server (Map #1) wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 6 hours ago.
Tag meanings
How should you read the tags on Rustoria.co - US Long Preview Server (Map #1)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166472 (Build): Game build reading: 166472; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; builds (Build server): Builds: a place to practise and design bases; creative (Creative): Sandbox building, with no gathering and free choice of build; training (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; modded (Modded): Plugins or settings make this a modded server from Rustoria.co - US Long Preview Server (Map #1). Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rustoria.co - US Long Preview Server (Map #1) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rustoria.co - US Long Preview Server (Map #1): Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Player count
Where does Rustoria.co - US Long Preview Server (Map #1) sit in the rankings?
Ranking for Rustoria.co - US Long Preview Server (Map #1): #16,537 on seven-day player hours, top 70% of all ranked servers.
What player count does Rustoria.co - US Long Preview Server (Map #1) carry?
Rustoria.co - US Long Preview Server (Map #1) is not responding; status offline, last seen 27 days 6 hours ago.
Server details
Which location does Rustoria.co - US Long Preview Server (Map #1) run from?
Reading: location. Nothing in the tags, but the name of Rustoria.co - US Long Preview Server (Map #1) points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 2.28.136.236:28010.
What Rust version is Rustoria.co - US Long Preview Server (Map #1) on?
Rust network protocol 2634 and build 166472 on Linux is the build Rustoria.co - US Long Preview Server (Map #1) runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Rustoria.co - US Long Preview Server (Map #1) up, and how often does it stay up?
Rustoria.co - US Long Preview Server (Map #1) reports offline. The last reading came 27 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.
Rules and settings
What settings and rules apply on Rustoria.co - US Long Preview Server (Map #1)?
Check: gather rate. The name Rustoria.co - US Long Preview Server (Map #1) does not state one. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rustoria.co - US Long Preview Server (Map #1)?
Size 4,750 and seed 1337: the game generates the procedural map on Rustoria.co - US Long Preview Server (Map #1) from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Connection
How can you get onto Rustoria.co - US Long Preview Server (Map #1)?
Press F1 in Rust and enter client.connect 2.28.136.236:28010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.