Teddys Aimtrain
Online 199.47.146.210:28015 checked 7m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
8% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 1,670–1,977 · memory 2,256 MBUptime
13 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 01:33 UTC23h ago | – | – | – | 0 |
| Wed 28 Oct, 01:20 UTC23h ago | – | – | – | 1 |
| Sun 25 Oct, 02:36 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 02:20 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 15:28 UTC4d ago | – | – | – | 2 |
| Sat 24 Oct, 03:58 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 23:50 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 02:53 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 02:08 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 13:37 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 00:33 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 23:23 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 20:49 UTC7d ago | – | – | – | 0 |
| Sat 10 Oct, 04:06 UTC18d ago | – | – | – | 0 |
| Sat 10 Oct, 01:01 UTC18d ago | 0 | – | 11.8 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 762/825
- 32/50
- 725/900
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Teddys Aimtrain follow?
A new world is made every few hours by Teddys Aimtrain, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
Which tags does Teddys Aimtrain carry, and what do they mean?
These are the tags Teddys Aimtrain publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Teddys Aimtrain appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Teddys Aimtrain: Modded Rust servers, checked live and Aim training servers, live readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does Teddys Aimtrain sit in the rankings?
Ranking for Teddys Aimtrain: #3,991 on seven-day player hours, top 18% of all ranked servers.
How full does Teddys Aimtrain get?
Current headcount on Teddys Aimtrain: 3 players, 40 slots available. Seven-day check: 1 players on average. Peak reading: 4. Average at the busiest hour was 3 players, at 23:00 UTC over the last 48 hours.
Server
Where does Teddys Aimtrain sit?
Reading: location. Teddys Aimtrain gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 199.47.146.210:28015.
What Rust version is Teddys Aimtrain on?
Rust network protocol 2635 and build 168909 on Linux is the build Teddys Aimtrain runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Teddys Aimtrain within range?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Reading: 1,977 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,630 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Teddys Aimtrain up, and how often does it stay up?
Teddys Aimtrain reports online. Status: normal. By its reported uptime, the last restart was roughly 13 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
What settings and rules apply on Teddys Aimtrain?
No gather rate appears in the name: Teddys Aimtrain. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Teddys Aimtrain on?
Check: map. Procedural, size 6,000, seed 1337, generated by the game on Teddys Aimtrain. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
What do you do to join Teddys Aimtrain?
To join: start Rust, press F1 and type client.connect 199.47.146.210:28015. Or press Launch Rust here and Steam opens the game and connects you. https://teddysaimtrain.com/ is where its website sits.
