RUST METRICSFlight deck · live data
Data live Servers11,689 Players52,794 Populated3,085 Fresh wipes 3 h112 Scan5 min
‹ All servers51.161.219.251:28010
Online Full Queue Fresh wipe Wipe due No query

AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis

Online OC 51.161.219.251:28010 checked 11m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 12 25 38 50 PAX 45 /50

Players now

90% full 7-day avg7-day peak 220, past the slots
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 5,919 ×1000

Entities

48 h range 5,823–7,721 · memory 2,468 MB
1239 ET SINCE RESTART 02:00

Uptime

2 h 0 min since its last restart, at the last reading
7-day average54peak 220
Rank#334top 1% · #8 in OC
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,468MB48 h peak 183 players
REC 1

Players

AveragePeak
05010015020002:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 1% of all ranked servers, top 4% in OC. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:01 UTC3h ago – – – 5
Wed 28 Oct, 22:01 UTC1d ago – – – 10
Tue 27 Oct, 22:01 UTC2d ago – – – 2
Mon 26 Oct, 22:01 UTC3d ago – – – 1
Sun 25 Oct, 22:01 UTC4d ago – – – 4
Sat 24 Oct, 22:01 UTC5d ago – – – 9
Fri 23 Oct, 22:01 UTC6d ago – – – 4
Thu 22 Oct, 22:01 UTC7d ago – – – 8
Wed 21 Oct, 22:01 UTC8d ago – – – 4
Tue 20 Oct, 22:01 UTC9d ago – – – 2
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis follow?

None of the resets on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tag meanings

Which tags does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis carry, and what do they mean?

Tags published by AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; OC (Oceania): Oceania is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Check: operator. AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis publishes a hellis.gg hostname, and 2 other servers we track do too. Same operator, most likely.

Where does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis appear in Rust Metrics lists and filters?

Rust Metrics lists featuring AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis: Rust servers in Oceania, Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 50+ on average.

Occupancy

Where does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis sit in the rankings?

Player hours over the last seven days put AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis at #334, #8 in Oceania, in the top 1% of all ranked servers.

What player count does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis carry?

45 of 50 slots are filled on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis right now. Seven-day check: 54 players on average. Peak reading: 220. The last 48 hours peaked at 08:00 UTC, averaging 151 players at that hour.

Operator and location

Which location does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run from?

Its OC tag places AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis in Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.161.219.251:28010.

What Rust version is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. Check: protocol. To join, your game must match; Steam handles the update.

How does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis perform?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 7,721, counting buildings, deployables and the rest of the world. Memory peak: 3,501 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, and is it online?

AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis reports online. Status: normal. By its reported uptime, the last restart was roughly 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Check: gather rate. The name AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis does not state one. The group cap is 8 players, which is the default in the game. Mode check gives combat training; loot is handed out for aim and PvP practice. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis on?

From seed 1337, the game generates the procedural map on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Check: join. Open Rust, press F1, then enter client.connect 51.161.219.251:28010. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/chQQmVKGCu is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^d,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

OC
Oceania Oceania is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.