RUST METRICSFlight deck · live data
Data live Servers11,626 Players39,326 Populated2,997 Fresh wipes 3 h96 Scan5 min
‹ All servers199.231.233.69:28015
Online Full Queue Fresh wipe Wipe due No query

[US] [PVE] The Haven | No Killing | No Decay | No Stealing

Online 199.231.233.69:28015 checked 8m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 05:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 215,934 ×1000

Entities

48 h range 197,691–217,441 · memory 4,744 MB
1239 ET SINCE RESTART 23:05

Uptime

23 h 5 min since its last restart, at the last reading
7-day average3peak 12
Rank#1,812top 8%
Last wipe26d agomonthly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Memory4,744MB48 h peak 10 players
REC 1

Players

AveragePeak
02.557.51008:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does [US] [PVE] The Haven | No Killing | No Decay | No Stealing wipe, and when?

From the force wipe, the next wipe of [US] [PVE] The Haven | No Killing | No Decay | No Stealing is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 13 hours ago. A monthly wipe schedule is published in its tags.

Tags

Which tags does [US] [PVE] The Haven | No Killing | No Decay | No Stealing carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from [US] [PVE] The Haven | No Killing | No Decay | No Stealing. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

On Rust Metrics, [US] [PVE] The Haven | No Killing | No Decay | No Stealing sits in these lists: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does [US] [PVE] The Haven | No Killing | No Decay | No Stealing hold among Rust servers?

Player hours over seven days put [US] [PVE] The Haven | No Killing | No Decay | No Stealing at #1,812, in the top 8% of all ranked servers.

What player count does [US] [PVE] The Haven | No Killing | No Decay | No Stealing carry?

Current headcount on [US] [PVE] The Haven | No Killing | No Decay | No Stealing: 0 players, 75 slots available. Check: players over seven days. Average 3, peak 12. The last 48 hours peaked at 23:00 UTC, averaging 8 players at that hour.

Operator and location

Which location does [US] [PVE] The Haven | No Killing | No Decay | No Stealing run from?

The name of [US] [PVE] The Haven | No Killing | No Decay | No Stealing points to North America, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 199.231.233.69:28015.

What Rust version is [US] [PVE] The Haven | No Killing | No Decay | No Stealing on?

Rust network protocol 2635 and build 168909 on Linux is the build [US] [PVE] The Haven | No Killing | No Decay | No Stealing runs. Check: protocol. To join, your game must match; Steam handles the update.

How does [US] [PVE] The Haven | No Killing | No Decay | No Stealing perform?

Over the last 48 hours the average was 60 server fps; the floor was 59. Reading: 217,441 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,024 MB. Expect lag when fps falls and entities climb.

How reliable is [US] [PVE] The Haven | No Killing | No Decay | No Stealing, and is it online now?

Reading: online. [US] [PVE] The Haven | No Killing | No Decay | No Stealing answers right now. Reading: uptime. About 23 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

Check: gather rate. The name [US] [PVE] The Haven | No Killing | No Decay | No Stealing does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is roleplay. Note the following: roleplay rules, jobs and towns. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is [US] [PVE] The Haven | No Killing | No Decay | No Stealing on?

Check: map. Procedural, size 4,500, seed 956380, generated by the game on [US] [PVE] The Haven | No Killing | No Decay | No Stealing. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

Check: join. Open Rust, press F1, then enter client.connect 199.231.233.69:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://the-haven-pve.tebex.io/..

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players 75 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^r
Roleplay Check: mode. Roleplay.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.