Project NOVA
Online 199.115.72.20:10000 checked 12m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 150 · below 20 is lag, below 10 is badEntities
48 h range 148,767–149,208 · memory 4,743 MBUptime
6 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 6hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:39 UTC25d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC28d ago | 1 | halved by day 1 | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/300
- 25/200
- 15/200
- 38/100
- 58/100
- 8/100
Quick answers
from the figures on this pageWipe timing
What happens on Project NOVA when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does Project NOVA follow?
The only wipe for Project NOVA is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 25 days 14 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does Project NOVA carry, and what do they mean?
These are the tags Project NOVA publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Project NOVA appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Project NOVA: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does Project NOVA hold among Rust servers?
Player hours over seven days put Project NOVA at #15,318, in the top 69% of all ranked servers.
What is the population on Project NOVA?
Current headcount on Project NOVA: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does Project NOVA sit?
Reading: location. Project NOVA gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 199.115.72.20:10000.
What Rust version is Project NOVA on?
Reading: Project NOVA, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Project NOVA?
Over the last 48 hours the average was 213 server fps; the floor was 150. Reading: 149,208 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,520 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Project NOVA, and is it online now?
Project NOVA reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Project NOVA enforce, and what are its settings?
Reading the name gives no gather rate for Project NOVA. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Project NOVA?
From seed 1, the game generates the procedural map on Project NOVA. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
How to join
How do you connect to Project NOVA?
To join: start Rust, press F1 and type client.connect 199.115.72.20:10000. Or press Launch Rust here and Steam opens the game and connects you.