RUST METRICSFlight deck · live data
Data live Servers11,893 Players98,350 Populated3,934 Fresh wipes 3 h402 Scan5 min
‹ All servers198.244.177.77:28017
Online Full Queue Fresh wipe Wipe due No query

Facepunch Release

Online 198.244.177.77:28017 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 88 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 115,872 ×1000

Entities

48 h range 111,947–116,429 · memory 3,484 MB
1239 ET SINCE RESTART 03:40

Uptime

3 h 40 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,974top 27%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory3,484MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Facepunch Release follow?

Its rhythm cannot be told from the wipes of Facepunch Release on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 5 hours ago.

Tags

How should you read the tags on Facepunch Release?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Facepunch Release. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates Facepunch Release?

Most likely the same operator runs them: Facepunch Release publishes a playrust.com hostname, and so do 124 other servers we track.

Which lists and filters on Rust Metrics show Facepunch Release?

On Rust Metrics, Facepunch Release sits in these lists: Tag: official. listed.. Reading: server list filters. It comes up under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Player count

Where does Facepunch Release sit in the rankings?

Player hours over seven days put Facepunch Release at #5,974, in the top 27% of all ranked servers.

What player count does Facepunch Release carry?

0 of 500 slots are filled on Facepunch Release right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 08:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does Facepunch Release run from?

Reading: location. Facepunch Release gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 198.244.177.77:28017.

What Rust version is Facepunch Release on?

Rust network protocol 2635 and build 168909 on Windows is the build Facepunch Release runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Facepunch Release within range?

Check: fps. Average 91 server fps over the last 48 hours, low of 29. Within range. Peak entity count: 116,429. Buildings, deployables and all else included. Check: memory. Peak use was 4,525 MB. What players call lag comes from low fps and an entity count on the rise.

Is Facepunch Release up, and how often does it stay up?

Reading: online. Facepunch Release answers right now. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on Facepunch Release?

Check: gather rate. The name Facepunch Release does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The in-game Official tab of Rust lists it. VAC is on. That is Valve's anti-cheat.

What map is Facepunch Release on?

From seed 6974352, the game generates the procedural map on Facepunch Release. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Facepunch Release?

Check: join. Open Rust, press F1, then enter client.connect 198.244.177.77:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.