Facepunch Release
Online 198.244.177.77:28017 checked 11m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 111,947–116,429 · memory 3,484 MBUptime
3 h 40 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 385/425
- 455/500
- 978/1000
- 55/100
- 991/1000
- 27/250
Quick answers
from the figures on this pageReset cycle
What wipe timing does Facepunch Release follow?
Its rhythm cannot be told from the wipes of Facepunch Release on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 5 hours ago.
Tags
How should you read the tags on Facepunch Release?
Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Facepunch Release. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates Facepunch Release?
Most likely the same operator runs them: Facepunch Release publishes a playrust.com hostname, and so do 124 other servers we track.
Which lists and filters on Rust Metrics show Facepunch Release?
On Rust Metrics, Facepunch Release sits in these lists: Tag: official. listed.. Reading: server list filters. It comes up under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Player count
Where does Facepunch Release sit in the rankings?
Player hours over seven days put Facepunch Release at #5,974, in the top 27% of all ranked servers.
What player count does Facepunch Release carry?
0 of 500 slots are filled on Facepunch Release right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 08:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does Facepunch Release run from?
Reading: location. Facepunch Release gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 198.244.177.77:28017.
What Rust version is Facepunch Release on?
Rust network protocol 2635 and build 168909 on Windows is the build Facepunch Release runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Facepunch Release within range?
Check: fps. Average 91 server fps over the last 48 hours, low of 29. Within range. Peak entity count: 116,429. Buildings, deployables and all else included. Check: memory. Peak use was 4,525 MB. What players call lag comes from low fps and an entity count on the rise.
Is Facepunch Release up, and how often does it stay up?
Reading: online. Facepunch Release answers right now. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Facepunch Release?
Check: gather rate. The name Facepunch Release does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The in-game Official tab of Rust lists it. VAC is on. That is Valve's anti-cheat.
What map is Facepunch Release on?
From seed 6974352, the game generates the procedural map on Facepunch Release. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join Facepunch Release?
Check: join. Open Rust, press F1, then enter client.connect 198.244.177.77:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.