Realistics
Online EU 195.60.166.159:28015 checked 9m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 55 · below 20 is lag, below 10 is badEntities
48 h range 2,396–4,133 · memory 1,899 MBUptime
14 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:02 UTC26d ago | 2 | – | running | 0 |
| Sun 20 Sep, 22:25 UTC38d ago | 3 | halved by day 3 | 11.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/100
- 0/16
- 0/16
- 44/300
- 27/200
- 47/300
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Realistics?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 11 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 3 it fell below half.
When does Realistics wipe?
The rhythm of Realistics's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 15 hours ago.
Tag meanings
How should you read the tags on Realistics?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe from Realistics. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Realistics?
These Rust Metrics lists carry Realistics: EU Rust servers, checked, Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Realistics sit in the rankings?
Player hours over the last seven days put Realistics at #15,193, #2,553 in Europe, in the top 68% of all ranked servers.
What player count does Realistics carry?
0 of 40 slots are filled on Realistics right now. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does Realistics run from?
Reading: location. The EU tag puts Realistics in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 195.60.166.159:28015.
What Rust version is Realistics on?
Reading: Realistics, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Realistics within range?
Over the last 48 hours the average was 60 server fps; the floor was 55. Peak entity count: 4,133. Buildings, deployables and all else included. Memory peak: 2,433 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Realistics, and is it online now?
Reading: online. Realistics answers right now. By its reported uptime, the last restart was roughly 14 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Realistics configured, and what rules are in force?
No gather rate appears in the name: Realistics. The group cap is 8 players, which is the default in the game. Mode check gives combat training; practice for aim and PvP, loot provided. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Realistics?
From seed 1337, the game generates the procedural map on Realistics. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join Realistics?
To join: start Rust, press F1 and type client.connect 195.60.166.159:28015. Or press Launch Rust here and Steam opens the game and connects you.