CandyClub DUO|2X|LOOT+ 28.10
Online EU 195.200.19.229:28015 checked 8m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 146 · below 20 is lag, below 10 is badEntities
48 h range 1,609–4,010 · memory 605 MBUptime
23 h 46 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 06:19 UTC, in 5d 22h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 4 Nov, 06:19 UTC5d 22h
- WPT 2Thu 5 Nov, 19:00 UTC7d 10hFW
- WPT 3Wed 11 Nov, 06:19 UTC12d 22h
- WPT 4Wed 18 Nov, 06:19 UTC19d 22h
- WPT 5Wed 25 Nov, 06:19 UTC26d 22h
- WPT 6Wed 2 Dec, 06:19 UTC33d 22h
- WPT 7Thu 3 Dec, 19:00 UTC35d 10hFW
- WPT 8Wed 9 Dec, 06:19 UTC40d 22h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:19 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 04:27 UTC6d ago | 1 | held half | 5.1 days | 0 |
| Wed 21 Oct, 07:28 UTC8d ago | 1 | – | 1.9 days | 0 |
| Tue 20 Oct, 08:42 UTC8d ago | 1 | – | 0.9 days | 1 |
| Sat 17 Oct, 08:38 UTC11d ago | 1 | held half | 3 days | 1 |
| Thu 15 Oct, 10:01 UTC13d ago | 1 | – | 1.9 days | 1 |
| Wed 14 Oct, 07:14 UTC15d ago | 1 | – | 1.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 912/970
- 97/1000
- 158/180
- 223/1900
- 47/100
- 26/100
Quick answers
from the figures on this pageWipe schedule
What happens on CandyClub DUO|2X|LOOT+ 28.10 when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 11 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
What wipe timing does CandyClub DUO|2X|LOOT+ 28.10 follow?
Its tag guides the prediction: too few of CandyClub DUO|2X|LOOT+ 28.10's wipes are on record to confirm its schedule. Due on Wednesday 4 November at 06:19 UTC is its next wipe. The world it runs now was made 25 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
How should you read the tags on CandyClub DUO|2X|LOOT+ 28.10?
Tags published by CandyClub DUO|2X|LOOT+ 28.10, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp300 (Max players): 300 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show CandyClub DUO|2X|LOOT+ 28.10?
On Rust Metrics, CandyClub DUO|2X|LOOT+ 28.10 sits in these lists: Rust tutorial servers, 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
Occupancy
What position does CandyClub DUO|2X|LOOT+ 28.10 hold among Rust servers?
Ranked by seven-day player hours, CandyClub DUO|2X|LOOT+ 28.10 sits at #3,318 and #1,239 in Europe, inside the top 15%.
What is the population on CandyClub DUO|2X|LOOT+ 28.10?
3 of 300 slots are filled on CandyClub DUO|2X|LOOT+ 28.10 right now. Check: players over seven days. Average 1, peak 3. The last 48 hours peaked at 10:00 UTC, averaging 3 players at that hour.
Server
Where does CandyClub DUO|2X|LOOT+ 28.10 sit?
CandyClub DUO|2X|LOOT+ 28.10 gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 195.200.19.229:28015.
What Rust version is CandyClub DUO|2X|LOOT+ 28.10 on?
Rust network protocol 2635 and build 168909 on Linux is the build CandyClub DUO|2X|LOOT+ 28.10 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on CandyClub DUO|2X|LOOT+ 28.10 within range?
Check: fps. Average 215 server fps over the last 48 hours, low of 146. Within range. Reading: 4,010 entities at the highest. That covers buildings, deployables and everything else. Reading: 976 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is CandyClub DUO|2X|LOOT+ 28.10, and is it online now?
Reading: online. CandyClub DUO|2X|LOOT+ 28.10 answers right now. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Map and rules
How is CandyClub DUO|2X|LOOT+ 28.10 configured, and what rules are in force?
The name carries the rate: 2x gather on CandyClub DUO|2X|LOOT+ 28.10. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on CandyClub DUO|2X|LOOT+ 28.10?
Check: map. Procedural, size 1,000, seed 10715, generated by the game on CandyClub DUO|2X|LOOT+ 28.10. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to CandyClub DUO|2X|LOOT+ 28.10?
Press F1 in Rust and enter client.connect 195.200.19.229:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
