RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,030 Populated3,128 Fresh wipes 3 h109 Scan5 min
‹ All servers194.69.160.15:28127
Online Full Queue Fresh wipe Wipe due No query

[UK US] Total PvE | Raid Bases | Zombies | Custom Map

Online 194.69.160.15:28127 checked 11m ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 18 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 110,742 ×1000

Entities

48 h range 110,742–117,940 · memory 2,799 MB
1239 ET SINCE RESTART 00:55

Uptime

0 h 55 min since its last restart, at the last reading
7-day average1peak 6
Rank#2,920top 13%
Last wipe27d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Memory2,799MB48 h peak 3 players
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak11players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 10hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 10hFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:20 UTC FW27d ago 11 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?

At their busiest, its recent wipes drew 11 players on average. Peak crowd on the latest wipe: 2 hours in.

When does [UK US] Total PvE | Raid Bases | Zombies | Custom Map wipe?

Once a month [UK US] Total PvE | Raid Bases | Zombies | Custom Map wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 14 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

How should you read the tags on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $ruk1 (Region code): The code for this server's region is uk1; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): A server built for roleplay; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from [UK US] Total PvE | Raid Bases | Zombies | Custom Map. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [UK US] Total PvE | Raid Bases | Zombies | Custom Map?

On Rust Metrics, [UK US] Total PvE | Raid Bases | Zombies | Custom Map sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does [UK US] Total PvE | Raid Bases | Zombies | Custom Map hold among Rust servers?

Ranking for [UK US] Total PvE | Raid Bases | Zombies | Custom Map: #2,920 on seven-day player hours, top 13% of all ranked servers.

What player count does [UK US] Total PvE | Raid Bases | Zombies | Custom Map carry?

1 of 100 slots are filled on [UK US] Total PvE | Raid Bases | Zombies | Custom Map right now. Seven-day check: 1 players on average. Peak reading: 6. Check: 48-hour peak. 17:00 UTC, 3 players on average.

Server

Which location does [UK US] Total PvE | Raid Bases | Zombies | Custom Map run from?

Reading: location. None in the tags, but the name of [UK US] Total PvE | Raid Bases | Zombies | Custom Map points to Europe, with region code uk1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 194.69.160.15:28127.

What Rust version is [UK US] Total PvE | Raid Bases | Zombies | Custom Map on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [UK US] Total PvE | Raid Bases | Zombies | Custom Map. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [UK US] Total PvE | Raid Bases | Zombies | Custom Map within range?

Over the last 48 hours the average was 53 server fps; the floor was 18. Reading: 117,940 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,487 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is [UK US] Total PvE | Raid Bases | Zombies | Custom Map, and is it online now?

[UK US] Total PvE | Raid Bases | Zombies | Custom Map reports online. Status: normal. By its reported uptime, the last restart was roughly 55 minutes ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?

No gather rate appears in the name: [UK US] Total PvE | Raid Bases | Zombies | Custom Map. The group cap is 8 players, which is the default in the game. The mode is roleplay. Note the following: jobs and towns under roleplay rules. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on [UK US] Total PvE | Raid Bases | Zombies | Custom Map. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

How to join

What do you do to join [UK US] Total PvE | Raid Bases | Zombies | Custom Map?

Press F1 in Rust and enter client.connect 194.69.160.15:28127. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/3Zu2keh is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^z,^y,^m,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$ruk1
Region code The code for this server's region is uk1.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.