RFL Test Server
Offline 194.50.234.143:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Tue 10 Nov, 22:53 UTC12d 5h
- WPT 3Tue 24 Nov, 22:53 UTC26d 5h
- WPT 4Thu 3 Dec, 19:00 UTC35d 1hFW
- WPT 5Tue 8 Dec, 22:53 UTC40d 5h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC15d ago | 1 | – | running | 0 |
| Tue 29 Sep, 22:50 UTC29d ago | 2 | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/300
- 32/200
- 28/200
- 73/100
- 32/100
- 14/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RFL Test Server?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does RFL Test Server follow?
every other Tuesday at 22:53 UTC is how RFL Test Server wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 15 days 18 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does RFL Test Server carry, and what do they mean?
Tags published by RFL Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RFL Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, RFL Test Server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does RFL Test Server sit in the rankings?
Ranking for RFL Test Server: #14,590 on seven-day player hours, top 68% of all ranked servers.
What player count does RFL Test Server carry?
Status for RFL Test Server: offline. Last seen 15 days 17 hours ago.
Operator and location
Which location does RFL Test Server run from?
No region comes from RFL Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.50.234.143:28015.
What Rust version is RFL Test Server on?
Rust network protocol 2634 and build 167781 on Windows is the build RFL Test Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is RFL Test Server, and is it online now?
Reading: offline. RFL Test Server last answered 15 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
What settings and rules apply on RFL Test Server?
Check: gather rate. The name RFL Test Server does not state one. 8 players per group, the default value. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RFL Test Server?
Size 4,500 and seed 9889632: the game generates the procedural map on RFL Test Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto RFL Test Server?
To join: start Rust, press F1 and type client.connect 194.50.234.143:28015. Or press Launch Rust here and Steam opens the game and connects you. https://shop.rflservers.com/ is where its website sits.