RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online 194.50.234.140:28015 checked 10m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 208,739–236,540 · memory 4,522 MBUptime
2 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 11/300
- 20/200
- 8/200
- 41/100
- 12/100
- 56/100
Quick answers
from the figures on this pageWipe schedule
What happens on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day comes?
The busiest point of its recent wipes drew 20 players on average. 45 hours after the wipe, the crowd peaked on the latest wipe.
When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?
Once a month RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 17 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Tags published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
On Rust Metrics, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit in the rankings?
Player hours over seven days put RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,727, in the top 8% of all ranked servers.
How full does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting get?
Current headcount on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: 2 players, 50 slots available. Seven-day check: 3 players on average. Peak reading: 12. Average at the busiest hour was 6 players, at 20:00 UTC over the last 48 hours.
Server details
What location is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hosted in?
No region comes from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.50.234.140:28015.
What Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?
Rust network protocol 2635 and build 168909 on Windows is the build RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs. Matching protocol is required to join. Let Steam update your game.
How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 21. Reading: 236,540 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,949 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online now?
Check: connection. RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting configured, and what rules are in force?
Check: gather rate. The name RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?
From seed 124032105, the game generates the procedural map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Press F1 in Rust and enter client.connect 194.50.234.140:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://shop.rflservers.com/.