RUST METRICSFlight deck · live data
Data live Servers11,766 Players65,323 Populated3,462 Fresh wipes 3 h190 Scan5 min
‹ All servers193.31.31.106:28045
Online Full Queue Fresh wipe Wipe due No query

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 68 SERVER FPS

Server fps

48 h low 52 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 124,408 ×1000

Entities

48 h range 121,814–124,616 · memory 3,869 MB
1239 ET SINCE RESTART 2D 16H

Uptime

2 days 16 hours since its last restart, at the last reading
7-day average0peak 1
Rank#12,913top 58%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Memory3,869MBat the last reading
REC 1

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [US] Visuals Cinematic | Private?

At their busiest, its recent wipes drew 2 players on average. 14 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does [US] Visuals Cinematic | Private follow?

There is no next wipe to predict: [US] Visuals Cinematic | Private wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 21 days 1 hours ago the current world was made.

Lists and filters

How should you read the tags on [US] Visuals Cinematic | Private?

Tags published by [US] Visuals Cinematic | Private, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [US] Visuals Cinematic | Private appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [US] Visuals Cinematic | Private: Modded Rust servers, checked live, Build and creative servers, Rust creative servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does [US] Visuals Cinematic | Private hold among Rust servers?

Ranking for [US] Visuals Cinematic | Private: #12,913 on seven-day player hours, top 58% of all ranked servers.

How full does [US] Visuals Cinematic | Private get?

Current headcount on [US] Visuals Cinematic | Private: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Server

Where does [US] Visuals Cinematic | Private sit?

The name of [US] Visuals Cinematic | Private points to North America, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 193.31.31.106:28045.

What Rust version is [US] Visuals Cinematic | Private on?

Reading: [US] Visuals Cinematic | Private, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does [US] Visuals Cinematic | Private perform?

Check: fps. Average 64 server fps over the last 48 hours, low of 52. Within range. Check: entities. The peak was 124,616, counting buildings, deployables and the rest of the world. Reading: 4,151 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is [US] Visuals Cinematic | Private, and is it online now?

Reading: online. [US] Visuals Cinematic | Private answers right now. Reading: uptime. About 2 days 16 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does [US] Visuals Cinematic | Private enforce, and what are its settings?

No gather rate appears in the name: [US] Visuals Cinematic | Private. 8 players per group, the default value. build & creative, building sandbox, with gathering removed — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is [US] Visuals Cinematic | Private on?

From seed 1337, the game generates the procedural map on [US] Visuals Cinematic | Private. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

How to join

How do you connect to [US] Visuals Cinematic | Private?

To join: start Rust, press F1 and type client.connect 193.31.31.106:28045. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players 30 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^c
Creative Check: mode. Creative, where you build what you like and gather nothing.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.