RUST METRICSFlight deck · live data
Data live Servers11,830 Players89,192 Populated3,733 Fresh wipes 3 h415 Scan5 min
‹ All servers193.25.252.39:28016
Offline Full Queue Fresh wipe Wipe due No query

WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly

Offline 193.25.252.39:28016 checked 1d ago

2x weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 119 SERVER FPS

Server fps

48 h low 119 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 84,070 ×1000

Entities

48 h range 84,070–84,070 · memory 2,067 MB
1239 ET SINCE RESTART 00:28

Uptime

0 h 28 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,285top 64%
Last wipe21d agoweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Memory2,067MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep3 Oct10 Oct23 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap5.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
  2. WPT 2Thu 12 Nov, 10:59 UTC13d 13h
  3. WPT 3Thu 19 Nov, 10:59 UTC20d 13h
  4. WPT 4Thu 26 Nov, 10:59 UTC27d 13h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 21hFW
  6. WPT 6Thu 10 Dec, 10:59 UTC41d 13h

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:59 UTC21d ago 1 – running 0
Fri 2 Oct, 19:02 UTC27d ago 1 – 5.7 days 1
Sun 27 Sep, 15:43 UTC32d ago 1 – 5.1 days 1
Tue 22 Sep, 14:16 UTC37d ago 1 – 5.1 days 1
Tue 22 Sep, 07:33 UTC37d ago 1 – 0.3 days 0
Mon 21 Sep, 17:31 UTC38d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 2 hours.

What wipe timing does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly follow?

The prediction follows its tag, because too few of WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 21 days 10 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.

Lists and filters

Which tags does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly carry, and what do they mean?

These are the tags WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?

On Rust Metrics, WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Player count

Where does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly sit in the rankings?

Player hours over seven days put WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly at #14,285, in the top 64% of all ranked servers.

What player count does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly carry?

Reading for WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly: offline at this moment; last seen 24 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 20:00 UTC over the last 48 hours.

Server details

Where does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly sit?

Check: location. No region tag comes from WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 193.25.252.39:28016.

What Rust version is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly on?

Rust network protocol 2635 and build 168909 on Windows is the build WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?

Over the last 48 hours the average was 119 server fps; the floor was 119. Check: entities. The peak was 84,070, counting buildings, deployables and the rest of the world. Memory peak: 2,067 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly, and is it online now?

Reading: offline. WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly last answered 24 hours ago. Check: restart. The uptime it reports puts the last restart about 28 minutes ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.

Map and rules

What settings and rules apply on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?

The name carries the rate: 2x gather on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly on?

Check: map. Procedural, size 3,750, seed 2147483647, generated by the game on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?

To join: start Rust, press F1 and type client.connect 193.25.252.39:28016. Or press Launch Rust here and Steam opens the game and connects you. https://welikegaming.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.