[WILDCORE] EU 2X | TEST | WEEKLY
Offline EU 193.141.60.251:28020 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 12:38 UTC, in 18h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 12:38 UTC18h
- WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
- WPT 3Fri 6 Nov, 12:38 UTC7d 18h
- WPT 4Fri 13 Nov, 12:38 UTC14d 18h
- WPT 5Fri 20 Nov, 12:38 UTC21d 18h
- WPT 6Fri 27 Nov, 12:38 UTC28d 18h
- WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
- WPT 8Fri 4 Dec, 12:38 UTC35d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 12:38 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 816/960
- 140/1000
- 199/260
- 253/1900
- 66/100
- 22/100
Quick answers
from the figures on this pageWipe timing
What happens on [WILDCORE] EU 2X | TEST | WEEKLY when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 8 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does [WILDCORE] EU 2X | TEST | WEEKLY follow?
Its tag guides the prediction: too few of [WILDCORE] EU 2X | TEST | WEEKLY's wipes are on record to confirm its schedule. Friday 30 October at 12:38 UTC is when its next wipe is due. The world it runs now was made 20 days 5 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
How should you read the tags on [WILDCORE] EU 2X | TEST | WEEKLY?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Europe is the browser category it sits in from [WILDCORE] EU 2X | TEST | WEEKLY. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [WILDCORE] EU 2X | TEST | WEEKLY?
On Rust Metrics, [WILDCORE] EU 2X | TEST | WEEKLY sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Occupancy
What position does [WILDCORE] EU 2X | TEST | WEEKLY hold among Rust servers?
Player hours over the last seven days put [WILDCORE] EU 2X | TEST | WEEKLY at #15,789, #2,534 in Europe, in the top 72% of all ranked servers.
How full does [WILDCORE] EU 2X | TEST | WEEKLY get?
Reading for [WILDCORE] EU 2X | TEST | WEEKLY: offline at this moment; last seen 19 days 18 hours ago.
Operator and location
Which location does [WILDCORE] EU 2X | TEST | WEEKLY run from?
Reading: location. The EU tag puts [WILDCORE] EU 2X | TEST | WEEKLY in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 193.141.60.251:28020.
What Rust version is [WILDCORE] EU 2X | TEST | WEEKLY on?
Reading: [WILDCORE] EU 2X | TEST | WEEKLY, Rust network protocol 2634 and build 167398, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is [WILDCORE] EU 2X | TEST | WEEKLY up, and how often does it stay up?
Check: connection. [WILDCORE] EU 2X | TEST | WEEKLY is offline at this moment. Last contact was 19 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.
Settings and map
What rules does [WILDCORE] EU 2X | TEST | WEEKLY enforce, and what are its settings?
Gather rate check: 2x. That comes from the name [WILDCORE] EU 2X | TEST | WEEKLY. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [WILDCORE] EU 2X | TEST | WEEKLY?
The game generates a procedural map for [WILDCORE] EU 2X | TEST | WEEKLY.
Join
How can you get onto [WILDCORE] EU 2X | TEST | WEEKLY?
Press F1 in Rust and enter client.connect 193.141.60.251:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.