RUST METRICSFlight deck · live data
Data live Servers11,899 Players103,131 Populated3,962 Fresh wipes 3 h371 Scan5 min
‹ All servers193.141.60.251:28020
Offline Full Queue Fresh wipe Wipe due No query

[WILDCORE] EU 2X | TEST | WEEKLY

Offline EU 193.141.60.251:28020 checked 19d ago

2x weekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,789top 72% · #2534 in EU
Last wipe20d agoweekly schedule
Next wipe18hFri 30 Oct, 12:38 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct13 Oct16 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:38 UTC, in 18h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Fri 30 Oct, 12:38 UTC18h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
  3. WPT 3Fri 6 Nov, 12:38 UTC7d 18h
  4. WPT 4Fri 13 Nov, 12:38 UTC14d 18h
  5. WPT 5Fri 20 Nov, 12:38 UTC21d 18h
  6. WPT 6Fri 27 Nov, 12:38 UTC28d 18h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
  8. WPT 8Fri 4 Dec, 12:38 UTC35d 18h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:38 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [WILDCORE] EU 2X | TEST | WEEKLY when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. 8 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does [WILDCORE] EU 2X | TEST | WEEKLY follow?

Its tag guides the prediction: too few of [WILDCORE] EU 2X | TEST | WEEKLY's wipes are on record to confirm its schedule. Friday 30 October at 12:38 UTC is when its next wipe is due. The world it runs now was made 20 days 5 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on [WILDCORE] EU 2X | TEST | WEEKLY?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Europe is the browser category it sits in from [WILDCORE] EU 2X | TEST | WEEKLY. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [WILDCORE] EU 2X | TEST | WEEKLY?

On Rust Metrics, [WILDCORE] EU 2X | TEST | WEEKLY sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Occupancy

What position does [WILDCORE] EU 2X | TEST | WEEKLY hold among Rust servers?

Player hours over the last seven days put [WILDCORE] EU 2X | TEST | WEEKLY at #15,789, #2,534 in Europe, in the top 72% of all ranked servers.

How full does [WILDCORE] EU 2X | TEST | WEEKLY get?

Reading for [WILDCORE] EU 2X | TEST | WEEKLY: offline at this moment; last seen 19 days 18 hours ago.

Operator and location

Which location does [WILDCORE] EU 2X | TEST | WEEKLY run from?

Reading: location. The EU tag puts [WILDCORE] EU 2X | TEST | WEEKLY in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 193.141.60.251:28020.

What Rust version is [WILDCORE] EU 2X | TEST | WEEKLY on?

Reading: [WILDCORE] EU 2X | TEST | WEEKLY, Rust network protocol 2634 and build 167398, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is [WILDCORE] EU 2X | TEST | WEEKLY up, and how often does it stay up?

Check: connection. [WILDCORE] EU 2X | TEST | WEEKLY is offline at this moment. Last contact was 19 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.

Settings and map

What rules does [WILDCORE] EU 2X | TEST | WEEKLY enforce, and what are its settings?

Gather rate check: 2x. That comes from the name [WILDCORE] EU 2X | TEST | WEEKLY. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [WILDCORE] EU 2X | TEST | WEEKLY?

The game generates a procedural map for [WILDCORE] EU 2X | TEST | WEEKLY.

Join

How can you get onto [WILDCORE] EU 2X | TEST | WEEKLY?

Press F1 in Rust and enter client.connect 193.141.60.251:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Game build reading: 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.