RUST METRICSFlight deck · live data
Data live Servers11,726 Players49,195 Populated3,240 Fresh wipes 3 h114 Scan5 min
‹ All servers192.121.44.107:28016
Online Full Queue Fresh wipe Wipe due No query

[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES

Online EU 192.121.44.107:28016 checked 8m ago

monthly wipes vanillamoddedoxidepvepremium
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 53 SERVER FPS

Server fps

48 h low 38 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 118,315 ×1000

Entities

48 h range 113,488–119,310 · memory 3,678 MB
1239 ET SINCE RESTART 19:26

Uptime

19 h 26 min since its last restart, at the last reading
7-day average1peak 6
Rank#2,724top 12% · #1034 in EU
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Memory3,678MB48 h peak 3 players
REC 1

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 18hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW27d ago 8 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES when wipe day comes?

At their busiest, its recent wipes drew 8 players on average. Peak crowd on the latest wipe: 46 hours in.

What wipe timing does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES follow?

Once a month [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 5 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): No fighting between players: the world itself is the hazard; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe from [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?

These Rust Metrics lists carry [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES hold among Rust servers?

Ranked by seven-day player hours, [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES sits at #2,724 and #1,034 in Europe, inside the top 12%.

What player count does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES carry?

0 of 150 slots are filled on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES right now. Check: players over seven days. Average 1, peak 6. Average at the busiest hour was 2 players, at 13:00 UTC over the last 48 hours.

Server

Where does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES sit?

Reading: location. The EU tag puts [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 192.121.44.107:28016.

What Rust version is [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES on?

Reading: [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?

Over the last 48 hours the average was 52 server fps; the floor was 38. Reading: 119,310 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,095 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES, and is it online?

Check: connection. [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES is online at this moment. By its reported uptime, the last restart was roughly 19 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?

Check: gather rate. The name [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES does not state one. 8 players per group, the default value. Mode check gives pve; other players are not fought. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Entry needs Rust's premium status. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?

From seed 248679, the game generates the procedural map on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?

To join: start Rust, press F1 and type client.connect 192.121.44.107:28016. Or press Launch Rust here and Steam opens the game and connects you. Entry needs Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^m,^v,EU,^p,gmrust,cs168909,^q,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players 150 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^q
Premium Entry needs Rust's premium status.
^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.