PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST
Offline 189.62.151.138:28115 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 00:01 UTC, in 3d 7h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Mon 2 Nov, 00:01 UTC3d 7h
- WPT 2Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 3Mon 9 Nov, 00:01 UTC10d 7h
- WPT 4Mon 16 Nov, 00:01 UTC17d 7h
- WPT 5Mon 23 Nov, 00:01 UTC24d 7h
- WPT 6Mon 30 Nov, 00:01 UTC31d 7h
- WPT 7Thu 3 Dec, 19:00 UTC35d 2hFW
- WPT 8Mon 7 Dec, 00:01 UTC38d 7h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:01 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 900/960
- 160/1000
- 193/240
- 263/1900
- 65/100
- 35/100
Quick answers
from the figures on this pageWipe timing
What happens on PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST follow?
The prediction follows its tag, because too few of PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST's wipes are on record to confirm its schedule. Due on Monday 2 November at 00:01 UTC is its next wipe. 24 days 16 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST carry, and what do they mean?
These are the tags PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Occupancy
Where does PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST sit in the rankings?
Player hours over seven days put PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST at #15,961, in the top 71% of all ranked servers.
What is the population on PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST?
Reading for PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST: offline at this moment; last seen 22 days 12 hours ago.
Operator and location
What location is PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST hosted in?
Reading: location. PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 189.62.151.138:28115.
What Rust version is PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST on?
Reading: PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST, and is it online now?
Reading: offline. PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST last answered 22 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
How is PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST configured, and what rules are in force?
The name carries the rate: 2x gather on PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST?
The game generates a procedural map for PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST.
Connection
What do you do to join PEPEL | CORE 2x | TRIO | WEEKLY | LOCAL TEST?
To join: start Rust, press F1 and type client.connect 189.62.151.138:28115. Or press Launch Rust here and Steam opens the game and connects you.