TEST
Offline 185.30.229.67:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:14 UTC24d ago | 2 | – | running | 0 |
| Sat 3 Oct, 17:41 UTC25d ago | 2 | – | 0.8 days | 1 |
| Fri 2 Oct, 15:15 UTC26d ago | 2 | – | 1.1 days | 0 |
| Tue 29 Sep, 17:13 UTC29d ago | 2 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:03 UTC33d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 18:55 UTC44d ago | 2 | held half | 11.2 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 30/400
- 4/400
- 5/120
- 7/120
- 0/100
Quick answers
from the figures on this pageWipe schedule
What happens on TEST when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
What wipe timing does TEST follow?
No next wipe can be predicted for TEST, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 15 hours ago the current world was made.
Tag meanings
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmprimitive (Game mode): Guns are out; bows, spears and melee are the weapons; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Modded Rust servers, checked live and Primitive Rust servers: live readings. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TEST hold among Rust servers?
Ranking for TEST: #13,191 on seven-day player hours, top 58% of all ranked servers.
What player count does TEST carry?
TEST is not responding; status offline, last seen 24 days 13 hours ago.
Operator and location
Which location does TEST run from?
Reading: location. TEST gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.30.229.67:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by TEST. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TEST, and is it online?
Check: connection. TEST is offline at this moment. Last contact was 24 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is TEST configured, and what rules are in force?
Reading the name gives no gather rate for TEST. The group cap is 8 players, which is the default in the game. The mode is primitive. Note the following: bows, spears and melee stand in for guns. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST?
Procedural map on TEST, made by the game's generator.
Join
What do you do to join TEST?
Check: join. Open Rust, press F1, then enter client.connect 185.30.229.67:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.