RUST METRICSFlight deck · live data
Data live Servers11,705 Players41,937 Populated3,034 Fresh wipes 3 h101 Scan5 min
‹ All servers185.228.82.6:25857
Offline Full Queue Fresh wipe Wipe due No query

Rusty Legends 2x |EU Weekly|

Offline 185.228.82.6:25857 checked 15d ago

2x weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,408top 71%
Last wipe20d agoweekly schedule
Next wipe14hThu 29 Oct, 16:05 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:05 UTC, in 14h. Its weekly schedule tag · low confidence

usual gap6.5 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 29 Oct, 16:05 UTC14h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 17hFW
  3. WPT 3Thu 12 Nov, 16:05 UTC14d 14h
  4. WPT 4Thu 19 Nov, 16:05 UTC21d 14h
  5. WPT 5Thu 26 Nov, 16:05 UTC28d 14h
  6. WPT 6Thu 3 Dec, 19:00 UTC35d 17hFW
  7. WPT 7Thu 10 Dec, 16:05 UTC42d 14h

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 16:05 UTC20d ago 4 – running 0
Thu 1 Oct, 21:40 UTC FW27d ago 3 halved by day 3 6.8 days 0
Fri 25 Sep, 15:08 UTC33d ago 3 halved by day 4 6.3 days 2
Thu 24 Sep, 16:52 UTC34d ago 4 – 0.9 days 0
Thu 17 Sep, 16:59 UTC41d ago 4 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rusty Legends 2x |EU Weekly|?

An average of 3 players came at the busiest on its recent wipes. 46 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

How often does Rusty Legends 2x |EU Weekly| wipe, and when?

Its tag guides the prediction: too few of Rusty Legends 2x |EU Weekly|'s wipes are on record to confirm its schedule. On Thursday 29 October at 16:05 UTC its next wipe is due. The world it runs now was made 20 days 9 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Rusty Legends 2x |EU Weekly|?

These are the tags Rusty Legends 2x |EU Weekly| publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rusty Legends 2x |EU Weekly|?

Rust Metrics lists featuring Rusty Legends 2x |EU Weekly|: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Player count

Where does Rusty Legends 2x |EU Weekly| sit in the rankings?

Player hours over seven days put Rusty Legends 2x |EU Weekly| at #15,408, in the top 71% of all ranked servers.

What player count does Rusty Legends 2x |EU Weekly| carry?

Reading for Rusty Legends 2x |EU Weekly|: offline at this moment; last seen 15 days 20 hours ago.

Operator and location

What location is Rusty Legends 2x |EU Weekly| hosted in?

Check: location. No region tag comes from Rusty Legends 2x |EU Weekly|, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.228.82.6:25857.

What Rust version is Rusty Legends 2x |EU Weekly| on?

Reading: Rusty Legends 2x |EU Weekly|, Rust network protocol 2634 and build 167398, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Rusty Legends 2x |EU Weekly|, and is it online?

Rusty Legends 2x |EU Weekly| reports offline. The last reading came 15 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is Rusty Legends 2x |EU Weekly| configured, and what rules are in force?

The name carries the rate: 2x gather on Rusty Legends 2x |EU Weekly|. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rusty Legends 2x |EU Weekly| on?

From seed 1974468268, the game generates the procedural map on Rusty Legends 2x |EU Weekly|. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join Rusty Legends 2x |EU Weekly|?

To join: start Rust, press F1 and type client.connect 185.228.82.6:25857. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/vm7GxusazH is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.