RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,741 Populated4,087 Fresh wipes 3 h162 Scan5 min
‹ All servers185.207.214.98:35010
Online Full Queue Fresh wipe Wipe due No query

BOUNTY WAY | RUST WAY | x2

Online EU 185.207.214.98:35010 checked 9m ago

2x weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 150 300 450 600 PAX 510 /600

Players now

85% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 1 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 116,600 ×1000

Entities

48 h range 78,006–116,600 · memory 3,163 MB
1239 ET SINCE RESTART 02:21

Uptime

2 h 21 min since its last restart, at the last reading
7-day average5peak 470
Rank#1,425top 6% · #573 in EU
Last wipe3h agoweekly schedule
Next wipe6d 20hTue 3 Nov, 13:46 UTC
Memory3,163MB48 h peak 533 players
REC 1

Players

AveragePeakWipe
020040060080018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 13:46 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 13:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 6% of all ranked servers, top 20% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Tuesday 3 November, 13:46 UTC, in 6d 20h. Every Tuesday at 13:46 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak387players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

  1. WPT 1Tue 3 Nov, 13:46 UTC6d 20h
  2. WPT 2Thu 5 Nov, 19:00 UTC9d 1hFW
  3. WPT 3Tue 10 Nov, 13:46 UTC13d 20h
  4. WPT 4Tue 17 Nov, 13:46 UTC20d 20h
  5. WPT 5Tue 24 Nov, 13:46 UTC27d 20h
  6. WPT 6Tue 1 Dec, 13:46 UTC34d 20h
  7. WPT 7Thu 3 Dec, 19:00 UTC37d 1hFW
  8. WPT 8Tue 8 Dec, 13:46 UTC41d 20h

The first 48 hours of its last wipes

Tue 13 OctTue 6 OctTue 29 Sep
0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 285, 4 hours in, with 4 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:46 UTC3h ago – – running 0
Tue 13 Oct, 13:04 UTC14d ago 285+4 queue – – 0
Tue 6 Oct, 13:20 UTC21d ago 408 halved by day 2 7 days 5
Tue 29 Sep, 12:47 UTC28d ago 468 halved by day 1 7 days 0
Tue 22 Sep, 12:51 UTC35d ago 353 halved by day 1 7 days 1
Tue 22 Sep, 00:15 UTC35d ago 353 – 0.5 days 0
Tue 15 Sep, 12:43 UTC42d ago 399 halved by day 2 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on BOUNTY WAY | RUST WAY | x2?

At their busiest, its recent wipes drew 387 players on average. With 4 more waiting in the queue, the crowd peaked 4 hours after the wipe on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1.5 it fell below half.

What wipe timing does BOUNTY WAY | RUST WAY | x2 follow?

every Tuesday at 13:46 UTC is how BOUNTY WAY | RUST WAY | x2 wipes. Tuesday 3 November at 13:46 UTC is when its next wipe is due. 3 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.

Lists and filters

How should you read the tags on BOUNTY WAY | RUST WAY | x2?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp600 (Max players): Slots: 600; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe from BOUNTY WAY | RUST WAY | x2. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which operator is behind BOUNTY WAY | RUST WAY | x2?

Most likely the same operator runs them: BOUNTY WAY | RUST WAY | x2 publishes a rust-way.ru hostname, and so do 3 other servers we track.

Which lists and filters on Rust Metrics show BOUNTY WAY | RUST WAY | x2?

On Rust Metrics, BOUNTY WAY | RUST WAY | x2 sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 200.

Occupancy

Where does BOUNTY WAY | RUST WAY | x2 sit in the rankings?

Top 6% of all ranked servers: BOUNTY WAY | RUST WAY | x2 takes #1,425 on seven-day player hours and #573 in Europe.

What player count does BOUNTY WAY | RUST WAY | x2 carry?

510 of 600 slots are filled on BOUNTY WAY | RUST WAY | x2 right now. Seven-day check: 5 players on average. Peak reading: 470. Check: 48-hour peak. 16:00 UTC, 507 players on average.

Operator and location

Where does BOUNTY WAY | RUST WAY | x2 sit?

Reading: location. The EU tag puts BOUNTY WAY | RUST WAY | x2 in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.207.214.98:35010.

What Rust version is BOUNTY WAY | RUST WAY | x2 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by BOUNTY WAY | RUST WAY | x2. Check: protocol. To join, your game must match; Steam handles the update.

How does BOUNTY WAY | RUST WAY | x2 perform?

Reading: 29 server fps on average across the last 48 hours. It never dropped below 1. Peak entity count: 116,600. Buildings, deployables and all else included. Check: memory. Peak use was 3,163 MB. What players call lag comes from low fps and an entity count on the rise.

Is BOUNTY WAY | RUST WAY | x2 up, and how often does it stay up?

Check: connection. BOUNTY WAY | RUST WAY | x2 is online at this moment. Reading: uptime. About 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does BOUNTY WAY | RUST WAY | x2 enforce, and what are its settings?

The name carries the rate: 2x gather on BOUNTY WAY | RUST WAY | x2. Group size, maximum: 100 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is BOUNTY WAY | RUST WAY | x2 on?

Check: map. Procedural, size 3,750, seed 866870124, generated by the game on BOUNTY WAY | RUST WAY | x2. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

How to join

How can you get onto BOUNTY WAY | RUST WAY | x2?

Check: join. Open Rust, press F1, then enter client.connect 185.207.214.98:35010. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://rust-way.ru/.

PLACARDS

Server tags

what each one means

Published as mp600,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp600
Max players Slots: 600.
ts100
Group limit Teams are capped at 100.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.