Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Online 185.207.214.24:10000 checked 8m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
23% full 7-day avg7-day peak 256, past the slotsServer fps
48 h low 48 · below 20 is lag, below 10 is badEntities
48 h range 157,001–207,560 · memory 3,673 MBUptime
4 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.9% of all ranked servers, and #23 of the trio servers (top 4%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:01 UTC, in 13h. Every Friday at 10:01 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 10:01 UTC13h
- WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 3Fri 6 Nov, 10:01 UTC7d 13h
- WPT 4Fri 13 Nov, 10:01 UTC14d 13h
- WPT 5Fri 20 Nov, 10:01 UTC21d 13h
- WPT 6Fri 27 Nov, 10:01 UTC28d 13h
- WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
- WPT 8Fri 4 Dec, 10:01 UTC35d 13h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 256, 25 hours in, with 70 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:01 UTC6d ago | 256+70 queue | – | running | 17 |
| Fri 16 Oct, 10:01 UTC13d ago | 235+39 queue | halved by day 3 | 7 days | 9 |
| Fri 9 Oct, 10:01 UTC20d ago | 236+50 queue | halved by day 3 | 7 days | 14 |
| Fri 2 Oct, 10:03 UTC27d ago | 238+59 queue | halved by day 4 | 7 days | 20 |
| Fri 25 Sep, 10:01 UTC34d ago | 234+43 queue | halved by day 3 | 7 days | 7 |
| Fri 18 Sep, 10:01 UTC41d ago | 237+48 queue | halved by day 4 | 7 days | 26 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/500
- 820/850
- 78/350
- 18/200
- 413/430
- 8/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
An average of 242 players came at the busiest on its recent wipes. 25 hours after the wipe the crowd peaked on the latest wipe, with 70 more in the queue. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.
When does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipe?
every Friday at 10:01 UTC is how Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipes. Friday 30 October at 10:01 UTC is when its next wipe is due. The world in play was created 6 days 10 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
Which tags does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий carry, and what do they mean?
Tags published by Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; jp2 (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Check: operator. Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes a magicrust.gg hostname, and 35 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Rust Metrics lists featuring Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Player count
What position does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий hold among Rust servers?
Ranking for Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий: #197 on seven-day player hours, top 0.9% of all ranked servers. Among servers in trio, it stands at #23.
What player count does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий carry?
23 of 100 slots are filled on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий right now. Check: players over seven days. Average 97, peak 256. Check: 48-hour peak. 17:00 UTC, 91 players on average.
Server
Where does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit?
The name of Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.207.214.24:10000.
What Rust version is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Check: fps. Average 48 server fps over the last 48 hours, low of 48. Within range. Check: entities. The peak was 207,560, counting buildings, deployables and the rest of the world. Reading: 6,182 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий up, and how often does it stay up?
Reading: online. Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий answers right now. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий configured, and what rules are in force?
Gather rate check: 2x. That comes from the name Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий. The group cap is 3 players, read as trio. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?
From seed 1337, the game generates the procedural map on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name BAЙП ЧEPEЗ 15 Ч..
Connection
How do you connect to Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Press F1 in Rust and enter client.connect 185.207.214.24:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://magicrust.gg/serv4 is where its website sits.
