RUST METRICSFlight deck · live data
Data live Servers11,859 Players101,852 Populated3,917 Fresh wipes 3 h538 Scan5 min
‹ All servers185.207.214.24:10000
Online Full Queue Fresh wipe Wipe due No query

Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий

Online 185.207.214.24:10000 checked 8m ago

2x trio weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 25 50 75 100 PAX 23 /100

Players now

23% full 7-day avg7-day peak 256, past the slots
0 10 30 60 120 256 FPS 48 SERVER FPS

Server fps

48 h low 48 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 157,001 ×1000

Entities

48 h range 157,001–207,560 · memory 3,673 MB
1239 ET SINCE RESTART 04:01

Uptime

4 h 1 min since its last restart, at the last reading
7-day average97peak 256
Rank#197top 0.9%
Last wipe6d agoweekly schedule
Next wipe13hFri 30 Oct, 10:01 UTC
Memory3,673MB48 h peak 100 players
REC 1

Players

AveragePeak
025507510021:0005:0013:0022:0006:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608021:0005:0013:0022:0006:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
110020030040020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.9% of all ranked servers, and #23 of the trio servers (top 4%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 10:01 UTC, in 13h. Every Friday at 10:01 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak242players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Fri 30 Oct, 10:01 UTC13h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
  3. WPT 3Fri 6 Nov, 10:01 UTC7d 13h
  4. WPT 4Fri 13 Nov, 10:01 UTC14d 13h
  5. WPT 5Fri 20 Nov, 10:01 UTC21d 13h
  6. WPT 6Fri 27 Nov, 10:01 UTC28d 13h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
  8. WPT 8Fri 4 Dec, 10:01 UTC35d 13h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 256, 25 hours in, with 70 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:01 UTC6d ago 256+70 queue – running 17
Fri 16 Oct, 10:01 UTC13d ago 235+39 queue halved by day 3 7 days 9
Fri 9 Oct, 10:01 UTC20d ago 236+50 queue halved by day 3 7 days 14
Fri 2 Oct, 10:03 UTC27d ago 238+59 queue halved by day 4 7 days 20
Fri 25 Sep, 10:01 UTC34d ago 234+43 queue halved by day 3 7 days 7
Fri 18 Sep, 10:01 UTC41d ago 237+48 queue halved by day 4 7 days 26

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

An average of 242 players came at the busiest on its recent wipes. 25 hours after the wipe the crowd peaked on the latest wipe, with 70 more in the queue. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.

When does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipe?

every Friday at 10:01 UTC is how Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipes. Friday 30 October at 10:01 UTC is when its next wipe is due. The world in play was created 6 days 10 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

Which tags does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий carry, and what do they mean?

Tags published by Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; jp2 (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

Check: operator. Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes a magicrust.gg hostname, and 35 other servers we track do too. Same operator, most likely.

Which lists and filters on Rust Metrics show Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

Rust Metrics lists featuring Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.

Player count

What position does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий hold among Rust servers?

Ranking for Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий: #197 on seven-day player hours, top 0.9% of all ranked servers. Among servers in trio, it stands at #23.

What player count does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий carry?

23 of 100 slots are filled on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий right now. Check: players over seven days. Average 97, peak 256. Check: 48-hour peak. 17:00 UTC, 91 players on average.

Server

Where does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit?

The name of Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.207.214.24:10000.

What Rust version is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

Check: fps. Average 48 server fps over the last 48 hours, low of 48. Within range. Check: entities. The peak was 207,560, counting buildings, deployables and the rest of the world. Reading: 6,182 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий up, and how often does it stay up?

Reading: online. Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий answers right now. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий configured, and what rules are in force?

Gather rate check: 2x. That comes from the name Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий. The group cap is 3 players, read as trio. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?

From seed 1337, the game generates the procedural map on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name BAЙП ЧEPEЗ 15 Ч..

Connection

How do you connect to Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

Press F1 in Rust and enter client.connect 185.207.214.24:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://magicrust.gg/serv4 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,jp2,$r?,v2635,^w,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts3
Group limit Teams are capped at 3.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Other

jp2
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.