Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Online 185.207.214.23:20000 checked 10m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
73% full 7-day avg7-day peak 238, past the slotsServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 189,911–249,083 · memory 4,735 MBUptime
7 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers, and #38 of the trio servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 10:05 UTC, in 3d 18h. Every Monday at 10:05 UTC · high confidence
Coming wipes
- WPT 1Mon 2 Nov, 10:05 UTC3d 18h
- WPT 2Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 3Mon 9 Nov, 10:05 UTC10d 18h
- WPT 4Mon 16 Nov, 10:05 UTC17d 18h
- WPT 5Mon 23 Nov, 10:05 UTC24d 18h
- WPT 6Mon 30 Nov, 10:05 UTC31d 18h
- WPT 7Thu 3 Dec, 19:00 UTC35d 3hFW
- WPT 8Mon 7 Dec, 10:05 UTC38d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 238, 29 hours in, with 56 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:05 UTC3d ago | 238+56 queue | – | running | 8 |
| Mon 19 Oct, 10:01 UTC10d ago | 88 | halved by day 5 | 7 days | 10 |
| Mon 12 Oct, 10:02 UTC17d ago | 230+22 queue | halved by day 3 | 7 days | 6 |
| Mon 5 Oct, 10:02 UTC24d ago | 234+35 queue | halved by day 3 | 7 days | 90 |
| Mon 28 Sep, 10:01 UTC31d ago | 233+38 queue | halved by day 3 | 7 days | 14 |
| Mon 21 Sep, 10:01 UTC38d ago | 176 | halved by day 4 | 7 days | 2 |
| Mon 14 Sep, 10:02 UTC45d ago | 129 | halved by day 4 | 7 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 842/850
- 109/350
- 275/170
- 13/200
- 21/200
Quick answers
from the figures on this pageWipe timing
What happens on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий when wipe day comes?
The busiest point of its recent wipes drew 185 players on average. With 56 more waiting in the queue, the crowd peaked 29 hours after the wipe on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
When does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipe?
every Monday at 10:05 UTC is how Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipes. Monday 2 November at 10:05 UTC is when its next wipe is due. 3 days 5 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий carry, and what do they mean?
These are the tags Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp120 (Max players): Slots: 120; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; jp0 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Most likely the same operator runs them: Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes a magicrust.gg hostname, and so do 35 other servers we track.
Where does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 50; Average players: 50+ on average.
Population
Where does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit in the rankings?
Player hours over seven days put Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий at #306, in the top 1% of all ranked servers. Among servers in trio, it stands at #38.
What player count does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий carry?
88 of 120 slots are filled on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий right now. Seven-day check: 59 players on average. Peak reading: 238. Check: 48-hour peak. 16:00 UTC, 228 players on average.
Operator and location
Which location does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий run from?
The name of Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.207.214.23:20000.
What Rust version is Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий. To get in, your game needs the same protocol; Steam applies the update.
How does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий perform?
Over the last 48 hours the average was 48 server fps; the floor was 45. Reading: 249,083 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 7,248 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий, and is it online now?
Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий reports online. Status: normal. Reading: uptime. About 7 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий enforce, and what are its settings?
Gather rate check: 2x. That comes from the name Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий. The group cap is 3 players, read as trio. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?
From seed 1112022, the game generates the procedural map on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: ДЛЯ CЛAБЫX ПK.
How to join
How do you connect to Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Press F1 in Rust and enter client.connect 185.207.214.23:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://magicrust.gg/serv10.
